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Build for a Windows 8.1 minimum (#564)
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@@ -967,7 +967,10 @@ HRESULT DirectX::SaveDDSTextureToFile(
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// Create file
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#ifdef _WIN32
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ScopedHandle hFile(safe_handle(CreateFile2(fileName, GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
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ScopedHandle hFile(safe_handle(CreateFile2(
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fileName,
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GENERIC_WRITE, 0, CREATE_ALWAYS,
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nullptr)));
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if (!hFile)
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return HRESULT_FROM_WIN32(GetLastError());
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