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Add EXR source in Auxiliary directory
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@@ -23,6 +23,10 @@ These components are designed to work without requiring any content from the leg
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> The majority of the header files here are intended for internal implementation
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of the library only (``BC.h``, ``BCDirectCompute.h``, ``DDS.h``, ``DirectXTexP.h``, etc.). Only ``DirectXTex.h`` and ``DirectXTex.inl`` are meant as the 'public' header for the library.
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* ``Auxiliary\``
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+ Contains optional source files for the DirectXTex library, such as adapter loading functions using the OpenEXR library.
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* ``Texconv\``
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+ This DirectXTex sample is an implementation of the [texconv](https://github.com/Microsoft/DirectXTex/wiki/Texconv) command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX.
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