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ADO pipeline for SDK builds (#511)
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@@ -18,40 +18,40 @@
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<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GDKEditionNumber)' < '220300'">
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<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' < '220300'">
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<_PCNuGetPackage>Microsoft.PGDK</_PCNuGetPackage>
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<_XboxNuGetPackage>Microsoft.GDK</_XboxNuGetPackage>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GDKEditionNumber)' >= '220300'">
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<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' >= '220300'">
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<_PCNuGetPackage>Microsoft.GDK.PC</_PCNuGetPackage>
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<_XboxNuGetPackage>Microsoft.GDK.Xbox</_XboxNuGetPackage>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GDKEditionNumber)' < '241000'">
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<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' < '241000'">
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<_PCNuGetPackage>$(_PCNuGetPackage).$(GDKEditionNumber)</_PCNuGetPackage>
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<_XboxNuGetPackage>$(_XboxNuGetPackage).$(GDKEditionNumber)</_XboxNuGetPackage>
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</PropertyGroup>
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<!-- Windows 10 SDK NuGet -->
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<!-- Windows SDK NuGet -->
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<Import Condition="'$(WSDKEnableBWOI)' == 'true'"
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Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp\build\Microsoft.Windows.SDK.cpp.props" />
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Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp\build\Microsoft.Windows.SDK.cpp.props" />
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<Import Condition="'$(WSDKEnableBWOI)' == 'true' and $(Platform.Contains('x64'))"
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Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.x64\build\native\Microsoft.Windows.SDK.cpp.x64.props" />
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Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp.x64\build\native\Microsoft.Windows.SDK.cpp.x64.props" />
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<Import Condition="'$(WSDKEnableBWOI)' == 'true' and '$(Platform)' == 'Win32'"
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Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.x86\build\native\Microsoft.Windows.SDK.cpp.x86.props" />
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Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp.x86\build\native\Microsoft.Windows.SDK.cpp.x86.props" />
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<Import Condition="'$(WSDKEnableBWOI)' == 'true' and '$(Platform)' == 'ARM64'"
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Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.arm64\build\native\Microsoft.Windows.SDK.cpp.arm64.props" />
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Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp.arm64\build\native\Microsoft.Windows.SDK.cpp.arm64.props" />
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<!-- Microsoft GDK NuGet -->
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<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)GDK\$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props')"
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Project="$(ExtractedFolder)GDK\$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props" />
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<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props')"
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Project="$(ExtractedFolder)$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props" />
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<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)GDK\$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props')"
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Project="$(ExtractedFolder)GDK\$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props" />
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<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props')"
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Project="$(ExtractedFolder)$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props" />
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<!-- Remove copy of real gameos.xvd since this is a build validation only pipeline -->
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<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' or '$(Platform)' == 'Gaming.Xbox.Scarlett.x64'">
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