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Minor code review feedback
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@ -184,16 +184,8 @@ template <bool bRange> void OptimizeAlpha(float *pX, float *pY, const float *pPo
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const float *pC = (6 == cSteps) ? pC6 : pC8;
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const float *pD = (6 == cSteps) ? pD6 : pD8;
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float MAX_VALUE = 1.0f;
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float MIN_VALUE;
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if (bRange)
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{
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MIN_VALUE = -1.0f;
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}
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else
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{
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MIN_VALUE = 0.0f;
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}
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const float MAX_VALUE = 1.0f;
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const float MIN_VALUE = (bRange) ? -1.0f : 0.0f;
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// Find Min and Max points, as starting point
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float fX = MAX_VALUE;
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@ -190,17 +190,13 @@ namespace
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_Out_ uint8_t &endpointU_1)
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{
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// The boundary of codec for signed/unsigned format
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float MIN_NORM;
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float MAX_NORM = 1.0f;
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int8_t iStart, iEnd;
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size_t i;
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MIN_NORM = 0.0f;
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const float MIN_NORM = 0.f;
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const float MAX_NORM = 1.f;
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// Find max/min of input texels
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float fBlockMax = theTexelsU[0];
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float fBlockMin = theTexelsU[0];
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for (i = 0; i < BLOCK_SIZE; ++i)
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for (size_t i = 0; i < BLOCK_SIZE; ++i)
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{
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if (theTexelsU[i] < fBlockMin)
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{
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@ -212,7 +208,7 @@ namespace
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}
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}
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// If there are boundary values in input texels, Should use 4 block-codec to guarantee
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// If there are boundary values in input texels, should use 4 interpolated color values to guarantee
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// the exact code of the boundary values.
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bool bUsing4BlockCodec = (MIN_NORM == fBlockMin || MAX_NORM == fBlockMax);
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@ -221,20 +217,22 @@ namespace
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if (!bUsing4BlockCodec)
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{
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// 6 interpolated color values
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OptimizeAlpha<false>(&fStart, &fEnd, theTexelsU, 8);
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iStart = (uint8_t)(fStart * 255.0f);
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iEnd = (uint8_t)(fEnd * 255.0f);
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uint8_t iStart = static_cast<uint8_t>(fStart * 255.0f);
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uint8_t iEnd = static_cast<uint8_t>(fEnd * 255.0f);
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endpointU_0 = iEnd;
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endpointU_1 = iStart;
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}
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else
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{
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// 4 interpolated color values
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OptimizeAlpha<false>(&fStart, &fEnd, theTexelsU, 6);
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iStart = (uint8_t)(fStart * 255.0f);
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iEnd = (uint8_t)(fEnd * 255.0f);
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uint8_t iStart = static_cast<uint8_t>(fStart * 255.0f);
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uint8_t iEnd = static_cast<uint8_t>(fEnd * 255.0f);
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endpointU_1 = iEnd;
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endpointU_0 = iStart;
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@ -247,17 +245,13 @@ namespace
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_Out_ int8_t &endpointU_1)
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{
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// The boundary of codec for signed/unsigned format
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float MIN_NORM;
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float MAX_NORM = 1.0f;
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int8_t iStart, iEnd;
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size_t i;
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MIN_NORM = -1.0f;
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const float MIN_NORM = -1.f;
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const float MAX_NORM = 1.f;
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// Find max/min of input texels
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float fBlockMax = theTexelsU[0];
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float fBlockMin = theTexelsU[0];
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for (i = 0; i < BLOCK_SIZE; ++i)
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for (size_t i = 0; i < BLOCK_SIZE; ++i)
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{
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if (theTexelsU[i] < fBlockMin)
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{
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@ -269,7 +263,7 @@ namespace
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}
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}
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// If there are boundary values in input texels, Should use 4 block-codec to guarantee
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// If there are boundary values in input texels, should use 4 interpolated color values to guarantee
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// the exact code of the boundary values.
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bool bUsing4BlockCodec = (MIN_NORM == fBlockMin || MAX_NORM == fBlockMax);
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@ -278,8 +272,10 @@ namespace
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if (!bUsing4BlockCodec)
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{
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// 6 interpolated color values
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OptimizeAlpha<true>(&fStart, &fEnd, theTexelsU, 8);
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int8_t iStart, iEnd;
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FloatToSNorm(fStart, &iStart);
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FloatToSNorm(fEnd, &iEnd);
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@ -288,8 +284,10 @@ namespace
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}
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else
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{
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// 4 interpolated color values
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OptimizeAlpha<true>(&fStart, &fEnd, theTexelsU, 6);
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int8_t iStart, iEnd;
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FloatToSNorm(fStart, &iStart);
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FloatToSNorm(fEnd, &iEnd);
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@ -333,12 +331,12 @@ namespace
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_In_reads_(NUM_PIXELS_PER_BLOCK) const float theTexelsU[])
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{
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float rGradient[8];
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int i;
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for (i = 0; i < 8; ++i)
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for (size_t i = 0; i < 8; ++i)
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{
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rGradient[i] = pBC->DecodeFromIndex(i);
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}
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for (i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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size_t uBestIndex = 0;
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float fBestDelta = 100000;
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@ -360,12 +358,12 @@ namespace
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_In_reads_(NUM_PIXELS_PER_BLOCK) const float theTexelsU[])
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{
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float rGradient[8];
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int i;
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for (i = 0; i < 8; ++i)
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for (size_t i = 0; i < 8; ++i)
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{
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rGradient[i] = pBC->DecodeFromIndex(i);
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}
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for (i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
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{
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size_t uBestIndex = 0;
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float fBestDelta = 100000;
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