diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec
index 0044531..5b1b8ef 100644
--- a/.nuget/directxtex_desktop_2017.nuspec
+++ b/.nuget/directxtex_desktop_2017.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the June 15, 2020 release on GitHub.
+ Matches the July 2, 2020 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index 73a1156..bf753a6 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the June 15, 2020 release on GitHub.
+ Matches the July 2, 2020 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index 33fd597..a08a6e1 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the June 15, 2020 release on GitHub.
+ Matches the July 2, 2020 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/HISTORY.md b/HISTORY.md
index e5135b0..1c41abf 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+### July 2, 2020
+* Minor warning fixes for VS 2019 (16.7)
+* CMake updates
+* texassemble: Fixed animated gif handling with transparency
+
### June 15, 2020
* Code cleanup for some new VC++ 16.7 warnings and static code analysis
* texconv: Updated with support for Portable Pix Map (ppm) & Portable Float Map (pfm) file formats
diff --git a/README.md b/README.md
index 77b74a4..23d9f8a 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation. All rights reserved.
-**June 15, 2020**
+**July 2, 2020**
This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.