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CMakeLists.txt updated for use as add_subdirectory
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@ -71,12 +71,12 @@ endif()
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
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add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc)
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add_custom_command(
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add_custom_command(
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OUTPUT "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
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OUTPUT "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc"
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MAIN_DEPENDENCY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
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DEPENDS ${SHADER_SOURCES}
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DEPENDS ${SHADER_SOURCES}
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COMMENT "Generating HLSL shaders..."
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COMMENT "Generating HLSL shaders..."
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COMMAND "CompileShaders.cmd"
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COMMAND "CompileShaders.cmd"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/DirectXTex/Shaders"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
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USES_TERMINAL)
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USES_TERMINAL)
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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