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Refactor command-line tools to use shared header (#514)
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This commit is contained in:
@@ -143,7 +143,6 @@ elseif((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
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Auxiliary/DirectXTexXboxTile.cpp)
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endif()
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if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
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set(SHADER_SOURCES
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DirectXTex/Shaders/BC6HEncode.hlsl
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@@ -160,7 +159,7 @@ if(BUILD_DX12)
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list(APPEND LIBRARY_SOURCES DirectXTex/DirectXTexD3D12.cpp)
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if(NOT (DEFINED XBOX_CONSOLE_TARGET))
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list(APPEND LIBRARY_SOURCES DirectXTex/d3dx12.h)
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list(APPEND LIBRARY_SOURCES Common/d3dx12.h)
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endif()
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endif()
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@@ -404,7 +403,8 @@ if(BUILD_TOOLS AND WIN32)
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add_executable(texassemble
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Texassemble/texassemble.cpp
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Texassemble/texassemble.rc
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Texassemble/settings.manifest
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Common/CmdLineHelpers.h
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Common/settings.manifest
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Texassemble/AnimatedGif.cpp)
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target_compile_features(texassemble PRIVATE cxx_std_17)
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target_link_libraries(texassemble PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
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@@ -416,7 +416,8 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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add_executable(texconv
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Texconv/texconv.cpp
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Texconv/texconv.rc
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Texconv/settings.manifest
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Common/CmdLineHelpers.h
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Common/settings.manifest
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Texconv/ExtendedBMP.cpp
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Texconv/PortablePixMap.cpp)
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target_compile_features(texconv PRIVATE cxx_std_17)
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@@ -429,13 +430,18 @@ if(BUILD_TOOLS AND WIN32)
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add_executable(texdiag
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Texdiag/texdiag.cpp
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Texdiag/texdiag.rc
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Texdiag/settings.manifest)
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Common/CmdLineHelpers.h
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Common/settings.manifest)
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target_compile_features(texdiag PRIVATE cxx_std_17)
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target_link_libraries(texdiag PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
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source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
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list(APPEND TOOL_EXES texdiag)
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endif()
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_include_directories(${t} PRIVATE Common)
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endforeach()
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if(BUILD_TOOLS AND WIN32)
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if(ENABLE_OPENEXR_SUPPORT)
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foreach(t IN LISTS TOOL_EXES)
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@@ -477,32 +483,22 @@ endif()
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if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32)
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list(APPEND TOOL_EXES ddsview)
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if(NOT COMPILED_DDSVIEW_SHADERS)
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if(USE_PREBUILT_SHADERS)
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message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_DDSVIEW_SHADERS variable is set")
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endif()
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set(COMPILED_DDSVIEW_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
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file(MAKE_DIRECTORY ${COMPILED_DDSVIEW_SHADERS})
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else()
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file(TO_CMAKE_PATH ${COMPILED_DDSVIEW_SHADERS} COMPILED_DDSVIEW_SHADERS)
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endif()
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add_executable(ddsview WIN32
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DDSView/ddsview.cpp
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DDSView/ddsview.rc
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${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc)
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${COMPILED_SHADERS}/ddsview_ps1D.inc)
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target_link_libraries(ddsview PRIVATE ${PROJECT_NAME} d3d11.lib ole32.lib)
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source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
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target_include_directories(ddsview PRIVATE ${COMPILED_DDSVIEW_SHADERS})
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target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
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if(NOT USE_PREBUILT_SHADERS)
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add_custom_command(
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OUTPUT "${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc"
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OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
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DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
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DEPENDS "DDSView/ddsview.hlsl"
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COMMENT "Generating HLSL shaders for DDSView..."
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COMMAND COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_DDSVIEW_SHADERS}" hlsl.cmd > "${COMPILED_DDSVIEW_SHADERS}/hlsl.log"
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COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> hlsl.cmd > "${COMPILED_SHADERS}/hlsl_ddsview.log"
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
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USES_TERMINAL)
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endif()
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@@ -514,6 +510,10 @@ if(directxmath_FOUND)
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endforeach()
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endif()
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if(TOOL_EXES)
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message(STATUS "Building tools: ${TOOL_EXES}")
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endif()
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if(MSVC)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_options(${t} PRIVATE /Wall /GR-)
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@@ -574,6 +574,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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endif()
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if(ENABLE_CODE_ANALYSIS)
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message(STATUS "Building with Code Analysis (PREFIX)")
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_options(${t} PRIVATE /analyze /WX)
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endforeach()
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