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Refactor command-line tools to use shared header (#514)
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This commit is contained in:
@@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_MAIN_ICON ICON "directx.ico"
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IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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@@ -291,7 +291,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="ddsview.fx" />
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<None Include="ddsview.hlsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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@@ -300,10 +300,13 @@
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
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<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCVer />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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@@ -15,6 +15,6 @@
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="ddsview.fx" />
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<None Include="ddsview.hlsl" />
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</ItemGroup>
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</Project>
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@@ -291,7 +291,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="ddsview.fx" />
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<None Include="ddsview.hlsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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@@ -300,10 +300,13 @@
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
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<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCVer />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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@@ -15,6 +15,6 @@
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="ddsview.fx" />
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<None Include="ddsview.hlsl" />
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</ItemGroup>
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</Project>
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@@ -5,16 +5,25 @@ rem Licensed under the MIT License.
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setlocal
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set error=0
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if %PROCESSOR_ARCHITECTURE%.==ARM64. (set FXCARCH=arm64) else (if %PROCESSOR_ARCHITECTURE%.==AMD64. (set FXCARCH=x64) else (set FXCARCH=x86))
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set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug
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set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
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if defined LegacyShaderCompiler goto fxcviaenv
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set PCFXC="%WindowsSdkVerBinPath%%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC=fxc.exe
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goto continue
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:fxcviaenv
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set PCFXC="%LegacyShaderCompiler%"
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if not exist %PCFXC% goto needfxc
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goto continue
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:continue
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if not defined CompileShadersOutput set CompileShadersOutput=Shaders
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@@ -23,45 +32,50 @@ set StrTrim=%StrTrim: ##=%
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set CompileShadersOutput=%StrTrim:##=%
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@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
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set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
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echo %FXC%
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%FXC%
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@if ERRORLEVEL 1 goto error
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@echo --- Shaders built ok ---
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@goto end
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endlocal
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exit /b 0
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:error
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@echo --- ERROR: Shader build failed ---
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exit /b 1
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:end
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:needfxc
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echo ERROR: CompileShaders requires FXC.EXE
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exit /b 1
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:end
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