Refactor command-line tools to use shared header (#514)
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This commit is contained in:
Chuck Walbourn
2024-09-17 13:45:12 -07:00
committed by GitHub
parent 1deadd38ed
commit 73aa2f3c34
67 changed files with 1134 additions and 1605 deletions

View File

@@ -141,7 +141,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@@ -168,7 +168,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@@ -195,7 +195,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@@ -221,7 +221,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@@ -249,7 +249,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@@ -275,7 +275,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>