Refactor command-line tools to use shared header (#514)
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This commit is contained in:
Chuck Walbourn
2024-09-17 13:45:12 -07:00
committed by GitHub
parent 1deadd38ed
commit 73aa2f3c34
67 changed files with 1134 additions and 1605 deletions

View File

@@ -239,7 +239,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -265,7 +265,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -292,7 +292,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -318,7 +318,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -344,7 +344,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -371,7 +371,7 @@
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -394,7 +394,7 @@
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -419,7 +419,7 @@
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -444,7 +444,7 @@
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel>
@@ -462,8 +462,8 @@
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<ClInclude Include="BC.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />