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Refactor command-line tools to use shared header (#514)
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@@ -26,6 +26,10 @@ These components are designed to work without requiring any content from the leg
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+ Contains optional source files for the DirectXTex library, such as adapter loading functions using the OpenEXR library, Xbox texture tiling extensions, etc.
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* ``Common\``
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+ Contains shared source headers used by the DirectXTex library and tools.
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* ``Texconv\``
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+ This DirectXTex sample is an implementation of the [texconv](https://github.com/Microsoft/DirectXTex/wiki/Texconv) command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX.
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