Update BWOI support in VC projects (#506)
Some checks failed
MSBuild / build (Debug, ARM64, 2019) (push) Has been cancelled
MSBuild / build (Debug, ARM64, 2022) (push) Has been cancelled
MSBuild / build (Debug, x64, 2019) (push) Has been cancelled
MSBuild / build (Debug, x64, 2022) (push) Has been cancelled
MSBuild / build (Debug, x86, 2019) (push) Has been cancelled
MSBuild / build (Debug, x86, 2022) (push) Has been cancelled
MSBuild / build (Release, ARM64, 2019) (push) Has been cancelled
MSBuild / build (Release, ARM64, 2022) (push) Has been cancelled
MSBuild / build (Release, x64, 2019) (push) Has been cancelled
MSBuild / build (Release, x64, 2022) (push) Has been cancelled
MSBuild / build (Release, x86, 2019) (push) Has been cancelled
MSBuild / build (Release, x86, 2022) (push) Has been cancelled
Microsoft C++ Code Analysis / Analyze (push) Has been cancelled
CMake (Windows using VCPKG) / build (amd64_x86, x86-Debug-VCPKG, windows-2022) (push) Has been cancelled
CMake (WSL) / build (x64-Debug-Linux, 10) (push) Has been cancelled
CodeQL / Analyze (C/C++) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Debug, windows-2019) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Debug, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Debug-Clang, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Release, windows-2019) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Release, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64, x64-Release-Clang, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_arm64, arm64-Debug, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_arm64, arm64-Release, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_arm64, arm64ec-Debug, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_arm64, arm64ec-Release, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Debug, windows-2019) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Debug, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Debug-Clang, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Release, windows-2019) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Release, windows-2022) (push) Has been cancelled
CMake (Windows) / build (amd64_x86, x86-Release-Clang, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Debug, windows-2019) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Debug, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Debug-Clang, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Release, windows-2019) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Release, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64, x64-Release-Clang, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_arm64, arm64-Debug, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_arm64, arm64-Release, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_arm64, arm64ec-Debug, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_arm64, arm64ec-Release, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Debug, windows-2019) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Debug, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Debug-Clang, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Release, windows-2019) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Release, windows-2022) (push) Has been cancelled
CTest (Windows) / build (amd64_x86, x86-Release-Clang, windows-2022) (push) Has been cancelled
CMake (Windows using VCPKG) / build (amd64, x64-Debug-Clang-VCPKG, windows-2022) (push) Has been cancelled
CMake (Windows using VCPKG) / build (amd64, x64-Debug-VCPKG, windows-2019) (push) Has been cancelled
CMake (Windows using VCPKG) / build (amd64, x64-Debug-VCPKG, windows-2022) (push) Has been cancelled
CMake (Windows using VCPKG) / build (amd64_arm64, arm64-Debug-VCPKG, windows-2022) (push) Has been cancelled
CMake (WSL) / build (x64-Debug-Linux, 11) (push) Has been cancelled
CMake (WSL) / build (x64-Debug-Linux, 12) (push) Has been cancelled
CMake (WSL) / build (x64-Release-Linux, 10) (push) Has been cancelled
CMake (WSL) / build (x64-Release-Linux, 11) (push) Has been cancelled
CMake (WSL) / build (x64-Release-Linux, 12) (push) Has been cancelled

This commit is contained in:
Chuck Walbourn 2024-09-06 11:32:30 -07:00 committed by GitHub
parent 7aae82706d
commit 79b4ef0ef8
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
9 changed files with 36 additions and 9 deletions

View File

@ -347,10 +347,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -488,10 +488,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -347,10 +347,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -488,10 +488,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -557,10 +557,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -557,10 +557,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -268,10 +268,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -268,10 +268,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -342,10 +342,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">