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NVTT 1.x wrote A8L8 as RGB instead of LUMINANCE (#229)
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@@ -701,6 +701,11 @@ namespace
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return DXGI_FORMAT_B4G4R4A4_UNORM;
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}
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if (ISBITMASK(0x00ff, 0, 0, 0xff00))
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{
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return DXGI_FORMAT_R8G8_UNORM; // NVTT versions 1.x wrote this as RGB instead of LUMINANCE
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}
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// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0) aka D3DFMT_X4R4G4B4
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// No 3:3:2, 3:3:2:8, or paletted DXGI formats aka D3DFMT_A8R3G3B2, D3DFMT_R3G3B2, D3DFMT_P8, D3DFMT_A8P8, etc.
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