diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec index ceba609..266419c 100644 --- a/.nuget/directxtex_desktop_2019.nuspec +++ b/.nuget/directxtex_desktop_2019.nuspec @@ -7,7 +7,7 @@ Microsoft microsoft,directxtk DirectXTex texture processing library - This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11. + This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 on Windows 8.1 or later. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. Matches the October 28, 2024 release on GitHub. diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index a29493a..90b83a1 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -3,11 +3,11 @@ directxtex_desktop_win10 0.0.0-SpecifyVersionOnCommandline - DirectXTex Library (VS 2019/2022 Win32 for Windows 10/11) + DirectXTex Library (VS 2022 Win32 for Windows 10/11) Microsoft microsoft,directxtk DirectXTex texture processing library - This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. + This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. Matches the October 28, 2024 release on GitHub. @@ -18,7 +18,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf MIT false © Microsoft Corporation. All rights reserved. - DirectX DirectXTex native nativepackage + DirectX DirectXTex native nativepackage ARM64 @@ -28,41 +28,41 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index bfaa8ad..3a5eeab 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -18,7 +18,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf MIT false © Microsoft Corporation. All rights reserved. - DirectX DirectXTex native nativepackage + DirectX DirectXTex native nativepackage ARM64