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Updated for September 28, 2012 release
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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 22, 2012
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September 28, 2012
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This package contains DirectXTex, a shared source library for reading and writing DDS
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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files, and performing various texture content processing operations including
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@ -115,6 +115,12 @@ RELEASE NOTES
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------------------------------------
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------------------------------------
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RELEASE HISTORY
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RELEASE HISTORY
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September 28, 2012: Added ScreenGrab module for creating runtime screenshots
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Renamed project files for better naming consistency
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New Typeless utilities for DirectXTex
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Some minor code cleanup for DirectXTex's WIC writer function
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Bug fixes and new -tu/-tf options for texconv
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June 22, 2012: Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
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June 22, 2012: Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
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Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
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Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
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Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8
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Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8
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