DirectXTex: August 1, 2013 release

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walbourn_cp 2013-08-01 13:49:00 -07:00
parent 44510c23e7
commit 851b8d4be1

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
July 1, 2013
August 1, 2013
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -73,9 +73,8 @@ DDSView\
XNAMath\
This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 2012
projects use DirectXMath in the Windows SDK 8.0 instead.
For details see
required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
does not use the Windows SDK 8.0 instead. For details see
<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
@ -92,10 +91,7 @@ RELEASE NOTES
DDS files created using the DDS_FLAGS_FORCE_DX10_EXT_MISC2 flag or the texconv -dx10 switch using the
March 2013 release should be refreshed.
* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640]
* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8.x
version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
WIC is available on Windows 7 SP1 with KB 2670838 installed.
@ -118,6 +114,17 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
August 1, 2013
Support for BC compression/decompression of non-power-of-2 mipmapped textures
Fixes for BC6H / BC7 codecs to better match published standard
Fix for BC4 / BC5 codecs when compressing RGB images
Minor fix for the BC1-3 codec
New optional flags for ComputeMSE to compare UNORM vs. SNORM images
New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats
Code cleanup and /analyze fixes
Project file cleanup
Texconv utility uses parallel BC compression by default for BC6H/BC7, -singleproc disables multithreaded behavior
July 1, 2013
VS 2013 Preview projects added
SaveToWIC functions updated with new optional setCustomProps parameter