From 86df126c4c7b77ed83fe3db5b996c425e107a10b Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 16 Nov 2018 16:51:06 -0800 Subject: [PATCH] November 16, 2018 --- .nuget/directxtex_desktop_2015.nuspec | 4 ++-- .nuget/directxtex_uwp.nuspec | 8 +++++++- ReadMe.txt | 18 ++++++++++++------ 3 files changed, 21 insertions(+), 9 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index cf71a01..cce7f36 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -7,10 +7,10 @@ Microsoft microsoft,directxtk DirectXTex texture processing library - This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017. + This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the October 25, 2018 release on GitHub. + Matches the November 16, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index c94558f..d63ec1b 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the October 25, 2018 release on GitHub. + Matches the November 16, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT @@ -31,6 +31,12 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf + + + + + + diff --git a/ReadMe.txt b/ReadMe.txt index 6a86069..b301b35 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -October 25, 2018 +November 16, 2018 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -15,8 +15,8 @@ processing pipelines, but are not currently supported by a built-in WIC codec. This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017. It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the -Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.8 update) with the -Windows 10 April 2018 Update SDK (17134). +Windows 10 Anniversary Update SDK (14393) -or- VS 2017 (15.9 update) with the +Windows 10 October 2018 Update SDK (17763). DirectXTex\ This contains the DirectXTex library. This includes a full-featured DDS reader and writer @@ -125,17 +125,23 @@ RELEASE NOTES with the system headers. You can work around these by disabling this switch in the project files which is found in the elements. -* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5 - or 15.6 updates, you need to install the standalone Windows 10 SDK (17134) which is otherwise included in - the 15.7/15.8 update. Older VS 2017 updates will fail to load the projects due to use of the element. +* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5 - + 15.7 updates, you need to install the standalone Windows 10 SDK (17763) which is otherwise included in the 15.8.6 or + later update. Older VS 2017 updates will fail to load the projects due to use of the element. If using the 15.5 or 15.6 updates, you will see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because this switch isn't supported until 15.7. It is safe to ignore this warning, or you can edit the project files elements. +* The UWP projects include configurations for the ARM64 platform. These require VS 2017 (15.9 update) to build. + ------------------------------------ RELEASE HISTORY +November 16, 2018 + VS 2017 updated for Windows 10 October 2018 Update SDK (17763) + ARM64 platform configurations added to UWP projects + October 25, 2018 Use UTF-8 instead of ANSI for narrow strings Updated D3DX12 internal copy to latest version