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November 11, 2020
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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## Release History
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### November 11, 2020
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* Use ``SHCreateMemStream`` instead of ``CreateStreamOnHGlobal`` for Win32 on Windows 8.x or Windows 10
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* Updated D3DX12 internal copy with latest change from GitHub
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* Minor code and project cleanup
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### September 30, 2020
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* Added ``TGA_FLAGS`` [flags](https://github.com/microsoft/DirectXTex/wiki/TGA-I-O-Functions#related-flags) to TGA reader/writer to control RGB vs. BGR, handling for all zero alpha channels, and TGA 2.0 colorspace metadata
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* TGA reader will now return a ``DXGI_FORMAT_*_SRGB`` format if TGA 2.0 colorspace metadata contains 2.2 or 2.4 gamma
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Copyright (c) Microsoft Corporation. All rights reserved.
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**September 30, 2020**
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**November 11, 2020**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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