diff --git a/ReadMe.txt b/ReadMe.txt index 2cbe54e..baea575 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -December 11, 2012 +January 29, 2013 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -89,20 +89,21 @@ http://go.microsoft.com/fwlink/?LinkId=248926 RELEASE NOTES * The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures, - although DDSTextureLoader will load these files correctly if the underlying device supports it. + although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640] * The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering - (WIC operations only support CLAMP filtering). + (WIC operations only support CLAMP filtering). [CodePlex issue 641] * The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering, - for 3D volume mipmap-generation. + for 3D volume mipmap-generation. [CodePlex issue 642] + +* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out, which results in incorrect sRGB handling in + a number of cases. [CodePlex issue 643] * Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8 version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated WIC is available on Windows 7 SP1 with KB 2670838 installed. -* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out. - * For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0 and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead. @@ -122,6 +123,10 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +January 29, 2013 + Added PremultiplyAlpha to DirectXTex; -pmalpha switch for texconv command-line tool + Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader + December 11, 2012 Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader Fixed BC2 and BC3 decompression issue for unusual color encoding case