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This commit is contained in:
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README.md
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README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
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Copyright (c) Microsoft Corporation.
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**September 4, 2024**
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**October 28, 2024**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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@@ -104,6 +104,27 @@ For a full change history, see [CHANGELOG.md](https://github.com/microsoft/Direc
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* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.
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* As of the October 2024 release, the command-line tools also support GNU-style long options using ``--``. All existing switches continue to function, but some of the `-` options are now deprecated per this table:
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|texassemble||texconv||texdiag||
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|---|---|---|---|---|---|
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|-tonemap|--tonemap|-badtails|--bad-tails|-badtails|--bad-tails|
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|-bgcolor|--gif-bg-color|-fixbc4x4|--fix-bc-4x4|-ignoremips|--ignore-mips|
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|-swizzle|--swizzle|-ignoremips|--ignore-mips|-permissive|--permissive|
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|-stripmips|--strip-mips|-inverty|--invert-y|-targetx|--target-x||-targety|--target-y|
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|||-keepcoverage|--keep-coverage|||
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|||-permissive|--permissive|||
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|||-reconstructz|--reconstruct-z|||
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|||-rotatecolor|--rotate-color|||
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|||-singleproc|--single-proc|||
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|||-swizzle|--swizzle|||
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|||-tgazeroalpha|--tga-zero-alpha|||
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|||-timing|--timing|||
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|||-tonemap|--tonemap|||
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|||-wiclossless|--wic-lossless|||
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|||-wicmulti|--wic-multiframe|||
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|||-x2bias|--x2-bias|||
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## Support
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For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/directxtk) with the *directxtk* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx12-developers* or *dx9-dx11-developers* channel.
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