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@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
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Copyright (c) Microsoft Corporation.
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**October 28, 2024**
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**March 24, 2025**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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@@ -84,6 +84,8 @@ FOR SECURITY ADVISORIES, see [GitHub](https://github.com/microsoft/DirectXTex/se
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For a full change history, see [CHANGELOG.md](https://github.com/microsoft/DirectXTex/blob/main/CHANGELOG.md).
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* Starting with the March 2025 release, Windows 7 and Windows 8.0 support has been retired.
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* Starting with the July 2022 release, the ``bool forceSRGB`` parameter for the CreateTextureEx and CreateShaderResourceViewEx functions is now a ``CREATETEX_FLAGS`` typed enum bitmask flag parameter. This may have a *breaking change* impact to client code. Replace ``true`` with ``CREATETEX_FORCE_SRGB`` and ``false`` with ``CREATETEX_DEFAULT``.
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* Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This is consistent with Direct3D 12's use of the ``DEFINE_ENUM_FLAG_OPERATORS`` macro. This may have *breaking change* impacts to client code:
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