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https://github.com/microsoft/DirectXTex.git
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Removed prebuilt versions of shader inc/pdb from library (#190)
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@@ -32,6 +32,7 @@
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -366,25 +367,27 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
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<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
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<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
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<PropertyGroup>
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<_ATGFXCPath />
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</PropertyGroup>
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</Target>
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<Target Name="ATGDeleteShaders" AfterTargets="Clean">
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<ItemGroup>
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<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
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<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
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</ItemGroup>
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<Delete Files="@(_ATGShaderHeaders)" />
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<Delete Files="@(_ATGShaderSymbols)" />
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</Target>
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</Project>
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