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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader.cpp
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//
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// Function for loading a DDS texture and creating a Direct3D 11 runtime resource for it
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// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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@ -215,7 +215,7 @@ static HRESULT LoadTextureDataFromFile( _In_z_ const wchar_t* fileName,
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// create enough space for the file data
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ddsData.reset( new (std::nothrow) uint8_t[ FileSize.LowPart ] );
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if (!ddsData )
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if (!ddsData)
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{
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return E_OUTOFMEMORY;
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}
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@ -720,7 +720,6 @@ static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
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}
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//--------------------------------------------------------------------------------------
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static DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
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{
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@ -865,8 +864,8 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_reads_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView )
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{
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if ( !d3dDevice || !initData )
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return E_POINTER;
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@ -955,9 +954,13 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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if ( isCubeMap )
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{
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desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
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}
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else
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{
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desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
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}
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreateTexture2D( &desc,
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@ -972,7 +975,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
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memset( &SRVDesc, 0, sizeof( SRVDesc ) );
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SRVDesc.Format = format;
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if (isCubeMap)
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if ( isCubeMap )
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{
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if (arraySize > 6)
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{
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@ -1093,8 +1096,8 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView )
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView )
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{
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HRESULT hr = S_OK;
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@ -1222,7 +1225,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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if (isCubeMap)
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if ( isCubeMap )
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{
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// This is the right bound because we set arraySize to (NumCubes*6) above
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if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
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@ -1278,7 +1281,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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{
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case D3D_FEATURE_LEVEL_9_1:
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case D3D_FEATURE_LEVEL_9_2:
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if (isCubeMap)
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if ( isCubeMap )
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{
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maxsize = 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
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}
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DDSTextureLoader.h
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//
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// Function for loading a DDS texture and creating a Direct3D 11 runtime resource for it
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// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it
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//
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// Note these functions are useful as a light-weight runtime loader for DDS files. For
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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@ -33,6 +33,7 @@
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#define _In_reads_(exp)
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#define _Out_writes_(exp)
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#define _In_reads_bytes_(exp)
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#define _Outptr_opt_
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#endif
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#ifndef _Use_decl_annotations_
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@ -52,16 +53,16 @@ namespace DirectX
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HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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@ -75,8 +76,8 @@ namespace DirectX
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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@ -88,8 +89,8 @@ namespace DirectX
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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}
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@ -50,7 +50,7 @@ const uint16_t F16S_MASK = 0x8000; // f16 sign mask
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const uint16_t F16EM_MASK = 0x7fff; // f16 exp & mantissa mask
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const uint16_t F16MAX = 0x7bff; // MAXFLT bit pattern for XMHALF
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#define SIGN_EXTEND(x,nb) ((((x)&(1<<((nb)-1)))?((~0)<<(nb)):0)|(x))
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#define SIGN_EXTEND(x,nb) ((((x)&(1<<((nb)-1)))?((~0)<<(nb)):0)|(x))
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// Because these are used in SAL annotations, they need to remain macros rather than const values
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#define NUM_PIXELS_PER_BLOCK 16
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XMVECTOR temp[16];
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const uint8_t *pPixels = cImage.pixels;
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for( size_t h=0; h < cImage.height; h += 4 )
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for( size_t h = 0; h < cImage.height; h += 4 )
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{
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const uint8_t *ptr = pPixels;
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for( size_t count = 0; count < cImage.rowPitch; count += sbpp )
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for( UINT level = 0; level < desc.MipLevels; ++level )
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{
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UINT index = D3D11CalcSubresource( level, item, desc.MipLevels );
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pContext->ResolveSubresource( pTemp.Get(), index, pSource, index, fmt );
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}
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}
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metadata.format = d3d10ext->dxgiFormat;
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if ( !IsValid( metadata.format ) )
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{
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HRESULT_FROM_WIN32( ERROR_INVALID_DATA );
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return HRESULT_FROM_WIN32( ERROR_INVALID_DATA );
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}
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static_assert( TEX_MISC_TEXTURECUBE == DDS_RESOURCE_MISC_TEXTURECUBE, "DDS header mismatch");
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@ -467,7 +467,6 @@ HRESULT _EncodeDDSHeader( const TexMetadata& metadata, DWORD flags,
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case DXGI_FORMAT_B5G5R5A1_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A1R5G5B5, sizeof(DDS_PIXELFORMAT) ); break;
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case DXGI_FORMAT_B8G8R8A8_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
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case DXGI_FORMAT_B8G8R8X8_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_X8R8G8B8, sizeof(DDS_PIXELFORMAT) ); break; // DXGI 1.1
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#ifdef DXGI_1_2_FORMATS
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case DXGI_FORMAT_B4G4R4A4_UNORM: memcpy_s( &ddpf, sizeof(ddpf), &DDSPF_A4R4G4B4, sizeof(DDS_PIXELFORMAT) ); break;
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#endif
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@ -941,6 +940,11 @@ static HRESULT _CopyImage( _In_reads_bytes_(size) const void* pPixels, _In_ size
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assert( pixelSize <= size );
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std::unique_ptr<Image[]> timages( new (std::nothrow) Image[nimages] );
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if ( !timages )
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{
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return E_OUTOFMEMORY;
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}
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if ( !_SetupImageArray( (uint8_t*)pPixels, size, metadata, cpFlags, timages.get(), nimages ) )
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{
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return E_FAIL;
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for( size_t h = 0; h < img->height; ++h )
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{
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_SwizzleScanline( pPixels, rowPitch, pPixels, rowPitch, mdata.format, tflags );
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pPixels += rowPitch;
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}
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}
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return ((x != 0) && !(x & (x - 1)));
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}
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#pragma prefast(disable : 26018, "Only used with static internal arrays")
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DWORD LookupByName(const WCHAR *pName, const SValue *pArray)
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{
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while(pArray->pName)
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@ -361,6 +363,8 @@ void PrintUsage()
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//--------------------------------------------------------------------------------------
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// Entry-point
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//--------------------------------------------------------------------------------------
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#pragma prefast(disable : 28198, "Command-line tool, frees all memory on exit")
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int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
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{
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// Parameters and defaults
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