diff --git a/.gitignore b/.gitignore
index f007381..cb44c87 100644
--- a/.gitignore
+++ b/.gitignore
@@ -16,6 +16,7 @@
*.lastbuildstate
*.ilk
*.VC.db
+*.nupkg
.vs
Bin
/ipch
diff --git a/nuget/directxtex_desktop_2015.nuspec b/nuget/directxtex_desktop_2015.nuspec
new file mode 100644
index 0000000..2c38fc3
--- /dev/null
+++ b/nuget/directxtex_desktop_2015.nuspec
@@ -0,0 +1,44 @@
+
+
+
+ directxtex_desktop_2015
+ 0.0.0-SpecifyVersionOnCommandline
+ DirectXTex Library (VS 2015/VS 2017 Win32)
+ Microsoft
+ microsoft,directxtk
+ DirectXTex texture processing library
+ This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
+
+DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
+ Matches the April 23, 2018 release on GitHub.
+ http://go.microsoft.com/fwlink/?LinkId=248926
+ https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
+ http://opensource.org/licenses/MIT
+ false
+ © Microsoft Corporation. All rights reserved.
+ DirectX DirectXTex native nativepackage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/nuget/directxtex_desktop_2015.targets b/nuget/directxtex_desktop_2015.targets
new file mode 100644
index 0000000..4728a20
--- /dev/null
+++ b/nuget/directxtex_desktop_2015.targets
@@ -0,0 +1,22 @@
+
+
+
+
+ $(MSBuildThisFileDirectory)..\..\lib\$(Platform)\$(Configuration)
+
+
+
+
+ $(directxtex-LibPath);%(AdditionalLibraryDirectories)
+ DirectXTex.lib;%(AdditionalDependencies)
+
+
+
+
+
+ HAS_DIRECTXTEX;%(PreprocessorDefinitions)
+ $(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)
+
+
+
+
diff --git a/nuget/directxtex_uwp.nuspec b/nuget/directxtex_uwp.nuspec
new file mode 100644
index 0000000..758055b
--- /dev/null
+++ b/nuget/directxtex_uwp.nuspec
@@ -0,0 +1,50 @@
+
+
+
+ directxtex_uwp
+ 0.0.0-SpecifyVersionOnCommandline
+ DirectXTex Library (UWP)
+ Microsoft
+ microsoft,directxtk
+ DirectXTex texture processing library
+ This version is for Universal Windows apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.
+
+DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
+ Matches the April 23, 2018 release on GitHub.
+ http://go.microsoft.com/fwlink/?LinkId=248926
+ https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
+ http://opensource.org/licenses/MIT
+ false
+ © Microsoft Corporation. All rights reserved.
+ DirectX DirectXTex native nativepackage
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/nuget/directxtex_uwp.targets b/nuget/directxtex_uwp.targets
new file mode 100644
index 0000000..4728a20
--- /dev/null
+++ b/nuget/directxtex_uwp.targets
@@ -0,0 +1,22 @@
+
+
+
+
+ $(MSBuildThisFileDirectory)..\..\lib\$(Platform)\$(Configuration)
+
+
+
+
+ $(directxtex-LibPath);%(AdditionalLibraryDirectories)
+ DirectXTex.lib;%(AdditionalDependencies)
+
+
+
+
+
+ HAS_DIRECTXTEX;%(PreprocessorDefinitions)
+ $(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)
+
+
+
+