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https://github.com/microsoft/DirectXTex.git
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GHA and ADO pipeline updates (#623)
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@@ -58,20 +58,22 @@ variables:
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- name: Codeql.Enabled
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value: false
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- name: VS_GENERATOR
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value: 'Visual Studio 16 2019'
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value: 'Visual Studio 17 2022'
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- name: WIN10_SDK
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value: '10.0.19041.0'
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- name: EXTRACTED_FOLDER
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value: '$(ExtractedFolder)'
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- name: GDK_EDITION
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value: $(GDKEditionNumber)
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- name: URL_FEED
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value: $(ADOFeedURL)
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- name: GameDKLatest
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value: '$(ExtractedFolder)\Microsoft.gdk.xbox.$(GDK_EDITION)\native\$(GDK_EDITION)\'
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value: '$(ExtractedFolder)\Microsoft.gdk.xbox\native\$(GDK_EDITION)\'
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- name: skipNugetSecurityAnalysis
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value: true # We explicitly call this task so we don't need it to be auto-injected
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pool:
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vmImage: windows-2019
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vmImage: windows-2022
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jobs:
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- job: CMAKE_BUILD
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@@ -107,22 +109,19 @@ jobs:
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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- task: PowerShell@2
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displayName: 'NuGet Install GDK'
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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targetType: filePath
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filePath: ./build/RestoreGDK.ps1
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arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER)
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out
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-G "$(VS_GENERATOR)" -T v142 -A x64 -B out
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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@@ -135,66 +134,30 @@ jobs:
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inputs:
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cwd: ''
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cmakeArgs: --build out -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out3
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-G "$(VS_GENERATOR)" -T v142 -A x64 -B out2
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config Debug
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cmakeArgs: --build out2 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config RelWithDebInfo
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cmakeArgs: --build out2 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (DLL): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out5
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-G "$(VS_GENERATOR)" -T v142 -A x64 -B out3
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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-DBUILD_SHARED_LIBS=ON
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@@ -202,18 +165,18 @@ jobs:
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displayName: 'CMake (DLL): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out5 -v --config Debug
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cmakeArgs: --build out3 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (DLL): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out5 -v --config RelWithDebInfo
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cmakeArgs: --build out3 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (DLL): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out6
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-G "$(VS_GENERATOR)" -T v142 -A x64 -B out4
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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-DBUILD_SHARED_LIBS=ON
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@@ -221,9 +184,9 @@ jobs:
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displayName: 'CMake (DLL): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out6 -v --config Debug
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cmakeArgs: --build out4 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (DLL): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out6 -v --config RelWithDebInfo
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cmakeArgs: --build out4 -v --config RelWithDebInfo
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