diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec
index 217d979..25cc845 100644
--- a/.nuget/directxtex_desktop_2015.nuspec
+++ b/.nuget/directxtex_desktop_2015.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the July 3, 2018 release on GitHub.
+ Matches the August 5, 2018 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
http://opensource.org/licenses/MIT
diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h
index 2a2472a..50429e1 100644
--- a/DirectXTex/DirectXTex.h
+++ b/DirectXTex/DirectXTex.h
@@ -30,7 +30,7 @@
#include
-#define DIRECTX_TEX_VERSION 152
+#define DIRECTX_TEX_VERSION 160
struct IWICImagingFactory;
struct IWICMetadataQueryReader;
diff --git a/ReadMe.txt b/ReadMe.txt
index b4c34ab..3d30608 100644
--- a/ReadMe.txt
+++ b/ReadMe.txt
@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
-July 3, 2018
+August 5, 2018
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@@ -136,6 +136,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
+August 5, 2018
+ Improved support and validation for 16k textures (requires x64 native)
+ ComputePitch now returns and HRESULT
+ Fix BC7 GPU shaders on WARP device
+
July 3, 2018
BC7 CPU codec fix for 3subsets/-bcmax and minor optimization
BC7 GPU codec quantize fix and pbit optimization