mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-04 04:16:12 +01:00
CMake support added for building with MinGW (#275)
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@@ -135,16 +135,18 @@ namespace
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inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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#if defined(_DEBUG) || defined(PROFILE)
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char(&name)[TNameLength]) noexcept
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{
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#if defined(_DEBUG) || defined(PROFILE)
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resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
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#else
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UNREFERENCED_PARAMETER(resource);
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UNREFERENCED_PARAMETER(name);
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#endif
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}
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#else
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_ const char(&)[TNameLength]) noexcept
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{
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}
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#endif
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//--------------------------------------------------------------------------------------
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HRESULT LoadTextureDataFromMemory(
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@@ -21,7 +21,7 @@
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#include <memory>
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#include <new>
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#ifndef WIN32
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#ifndef _WIN32
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#include <fstream>
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#include <filesystem>
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#endif
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@@ -47,10 +47,10 @@
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#ifdef WIN32
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#include "d3dx12.h"
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#else
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#if !defined(_WIN32) || defined(USING_DIRECTX_HEADERS)
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#include "directx/d3dx12.h"
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#else
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#include "d3dx12.h"
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#endif
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using namespace DirectX;
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@@ -157,7 +157,7 @@ struct DDS_HEADER_DXT10
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//--------------------------------------------------------------------------------------
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namespace
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{
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#ifdef WIN32
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#ifdef _WIN32
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struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
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using ScopedHandle = std::unique_ptr<void, handle_closer>;
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@@ -165,16 +165,18 @@ namespace
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inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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#endif
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#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D12DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength]) noexcept
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{
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#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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resource->SetName(name);
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#else
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UNREFERENCED_PARAMETER(resource);
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UNREFERENCED_PARAMETER(name);
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#endif
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}
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#else
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D12DeviceChild*, _In_z_ const wchar_t(&)[TNameLength]) noexcept
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{
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}
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#endif
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inline uint32_t CountMips(uint32_t width, uint32_t height) noexcept
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{
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@@ -274,7 +276,7 @@ namespace
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*bitSize = 0;
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#ifdef WIN32
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#ifdef _WIN32
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// open the file
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ScopedHandle hFile(safe_handle(CreateFile2(fileName,
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GENERIC_READ,
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@@ -16,13 +16,21 @@
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#pragma once
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#if defined(WIN32) || defined(_WIN32)
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#include <d3d12.h>
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#pragma comment(lib,"dxguid.lib")
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#else
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#ifdef __MINGW32__
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#include <unknwn.h>
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#endif
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#include <wsl/wrladapter.h>
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#endif
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#if !defined(_WIN32) || defined(USING_DIRECTX_HEADERS)
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#include <directx/d3d12.h>
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#include <dxguids/dxguids.h>
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#else
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#include <d3d12.h>
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#pragma comment(lib,"dxguid.lib")
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#endif
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#include <cstddef>
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