mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-05 04:36:13 +01:00
CMake support added for building with MinGW (#275)
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@@ -31,7 +31,7 @@
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#include <new>
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#include <tuple>
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#ifdef WIN32
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#ifdef _WIN32
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#include <wincodec.h>
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#include <wrl\client.h>
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#else
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@@ -61,10 +61,10 @@
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#define D3DX12_NO_STATE_OBJECT_HELPERS
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#define D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#ifdef WIN32
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#include "d3dx12.h"
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#else
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#if !defined(_WIN32) || defined(USING_DIRECTX_HEADERS)
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#include "directx/d3dx12.h"
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#else
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#include "d3dx12.h"
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#endif
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using Microsoft::WRL::ComPtr;
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@@ -230,7 +230,7 @@ namespace
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','1','0'), 0, 0, 0, 0, 0 };
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//-----------------------------------------------------------------------------
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#ifdef WIN32
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#ifdef _WIN32
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struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
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using ScopedHandle = std::unique_ptr<void, handle_closer>;
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@@ -842,7 +842,7 @@ namespace
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// Block until the copy is complete
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while (fence->GetCompletedValue() < 1)
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{
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#ifdef WIN32
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#ifdef _WIN32
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SwitchToThread();
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#else
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std::this_thread::yield();
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@@ -852,7 +852,7 @@ namespace
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return S_OK;
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}
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#ifdef WIN32
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#ifdef _WIN32
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BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
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{
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return SUCCEEDED(CoCreateInstance(
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@@ -929,7 +929,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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return hr;
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// Create file
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#ifdef WIN32
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#ifdef _WIN32
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ScopedHandle hFile(safe_handle(CreateFile2(fileName, GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
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if (!hFile)
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return HRESULT_FROM_WIN32(GetLastError());
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@@ -1070,7 +1070,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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pStaging->Unmap(0, &writeRange);
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// Write header & pixels
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#ifdef WIN32
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#ifdef _WIN32
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DWORD bytesWritten;
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if (!WriteFile(hFile.get(), fileHeader, static_cast<DWORD>(headerSize), &bytesWritten, nullptr))
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return HRESULT_FROM_WIN32(GetLastError());
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@@ -1101,7 +1101,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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}
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//--------------------------------------------------------------------------------------
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#ifdef WIN32
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#ifdef _WIN32
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_Use_decl_annotations_
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HRESULT DirectX::SaveWICTextureToFile(
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ID3D12CommandQueue* pCommandQ,
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