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DirectXTex: when building for WinRT, use InMemoryRandomAccessStream instead CreateStreamOnHGlobal
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@ -15,6 +15,11 @@
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#include "directxtexp.h"
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#ifdef __cplusplus_winrt
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#include <shcore.h>
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#pragma comment(lib,"shcore.lib")
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#endif
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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@ -918,7 +923,12 @@ HRESULT SaveToWICMemory( const Image& image, DWORD flags, REFGUID containerForma
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blob.Release();
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ScopedObject<IStream> stream;
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#ifdef __cplusplus_winrt
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auto randomAccessStream = ref new Windows::Storage::Streams::InMemoryRandomAccessStream();
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HRESULT hr = CreateStreamOverRandomAccessStream( randomAccessStream, __uuidof(IStream), reinterpret_cast<void **>( &stream ) );
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#else
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HRESULT hr = CreateStreamOnHGlobal( 0, TRUE, &stream );
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#endif
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if ( FAILED(hr) )
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return hr;
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@ -965,7 +975,12 @@ HRESULT SaveToWICMemory( const Image* images, size_t nimages, DWORD flags, REFGU
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blob.Release();
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ScopedObject<IStream> stream;
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#ifdef __cplusplus_winrt
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auto randomAccessStream = ref new Windows::Storage::Streams::InMemoryRandomAccessStream();
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HRESULT hr = CreateStreamOverRandomAccessStream( randomAccessStream, __uuidof(IStream), reinterpret_cast<void **>( &stream ) );
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#else
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HRESULT hr = CreateStreamOnHGlobal( 0, TRUE, &stream );
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#endif
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if ( FAILED(hr) )
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return hr;
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