From a9f98419cb1c84ef1618924d54694620f2cf184e Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 1 Jun 2018 13:08:01 -0700 Subject: [PATCH] Update nuget --- .nuget/directxtex_desktop_2015.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index bddeac3..ce78e27 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the April 23, 2018 release on GitHub. + Matches the May 31, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 6d6517d..672ea30 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the April 23, 2018 release on GitHub. + Matches the May 31, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT