mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-13 16:06:12 +01:00
Migrate ADO pipelines to .azuredevops folder (#602)
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This commit is contained in:
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.azuredevops/pipelines/DirectXTex-GitHub-GDK.yml
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222
.azuredevops/pipelines/DirectXTex-GitHub-GDK.yml
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||||
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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||||
#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library using the Microsoft GDK.
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# NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies.
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||||
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||||
schedules:
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||||
- cron: "30 3 * * *"
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||||
displayName: 'Nightly build'
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||||
branches:
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||||
include:
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||||
- main
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||||
|
||||
trigger:
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||||
branches:
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||||
include:
|
||||
- main
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||||
paths:
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||||
exclude:
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||||
- '*.md'
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||||
- LICENSE
|
||||
- CMake*
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||||
- '.github/*'
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||||
- '.nuget/*'
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||||
- build/*.cmake
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||||
- build/*.cmd
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||||
- build/*.in
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||||
- build/*.json
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||||
- build/*.ps1
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||||
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pr:
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branches:
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||||
include:
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||||
- main
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||||
paths:
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||||
exclude:
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||||
- '*.md'
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||||
- LICENSE
|
||||
- CMake*
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||||
- '.github/*'
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||||
- '.nuget/*'
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||||
- build/*.cmake
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||||
- build/*.cmd
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||||
- build/*.in
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||||
- build/*.json
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||||
- build/*.ps1
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||||
drafts: false
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||||
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||||
resources:
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||||
repositories:
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||||
- repository: self
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type: git
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||||
ref: refs/heads/main
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||||
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||||
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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||||
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||||
pool:
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||||
vmImage: windows-2019
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variables:
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||||
Codeql.Enabled: false
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||||
EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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GDKEnableBWOI: true
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||||
URL_FEED: $(ADOFeedURL)
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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||||
jobs:
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- job: BUILD_GDK
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displayName: 'Microsoft Game Development Kit (GDK)'
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||||
timeoutInMinutes: 120
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||||
cancelTimeoutInMinutes: 1
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||||
steps:
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- checkout: self
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clean: true
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||||
fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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||||
displayName: 'Create nuget.config with single source'
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||||
inputs:
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||||
targetType: inline
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||||
script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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||||
<packageSources>
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<clear />
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||||
</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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||||
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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||||
displayName: NuGet install GDKX
|
||||
inputs:
|
||||
command: custom
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||||
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
|
||||
- task: CopyFiles@2
|
||||
displayName: Set up Directory.Build.props
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||||
inputs:
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||||
SourceFolder: build
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Contents: 'Directory.Build.props'
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||||
TargetFolder: $(Build.SourcesDirectory)
|
||||
- task: MSBuild@1
|
||||
displayName: Setup BWOI VCTargets
|
||||
inputs:
|
||||
solution: build/SetupBWOI.targets
|
||||
msbuildVersion: 16.0
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 pcdbg
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Desktop.x64
|
||||
configuration: Debug
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 pcrel
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Desktop.x64
|
||||
configuration: Release
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 xbdbg
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Xbox.XboxOne.x64
|
||||
configuration: Debug
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 xbrel
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Xbox.XboxOne.x64
|
||||
configuration: Release
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 scardbg
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Xbox.Scarlett.x64
|
||||
configuration: Debug
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_2019 scarrel
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GDK_2019.sln
|
||||
vsVersion: 16.0
|
||||
platform: Gaming.Xbox.Scarlett.x64
|
||||
configuration: Release
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_PC_2019 dbg
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GXDK_PC_2019.sln
|
||||
vsVersion: 16.0
|
||||
msbuildArgs: /p:PreferredToolArchitecture=x64
|
||||
platform: x64
|
||||
configuration: Debug
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_PC_2019 rel
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GXDK_PC_2019.sln
|
||||
vsVersion: 16.0
|
||||
msbuildArgs: /p:PreferredToolArchitecture=x64
|
||||
platform: x64
|
||||
configuration: Release
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_PC_2019 scardbg
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GXDK_PC_2019.sln
|
||||
vsVersion: 16.0
|
||||
msbuildArgs: /p:PreferredToolArchitecture=x64
|
||||
platform: x64
|
||||
configuration: Debug_Scarlett
|
||||
msbuildArchitecture: x64
|
||||
- task: VSBuild@1
|
||||
displayName: Build solution DirectXTex_GDK_PC_2019 scarrel
|
||||
continueOnError: True
|
||||
inputs:
|
||||
solution: DirectXTex_GXDK_PC_2019.sln
|
||||
vsVersion: 16.0
|
||||
msbuildArgs: /p:PreferredToolArchitecture=x64
|
||||
platform: x64
|
||||
configuration: Release_Scarlett
|
||||
msbuildArchitecture: x64
|
||||
Reference in New Issue
Block a user