mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-06 13:16:13 +01:00
.edtiorconfig driven reformat of source (#271)
This commit is contained in:
@@ -43,7 +43,7 @@ using namespace DirectX;
|
||||
// Macros
|
||||
//--------------------------------------------------------------------------------------
|
||||
#ifndef MAKEFOURCC
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | \
|
||||
((uint32_t)(uint8_t)(ch2) << 16) | ((uint32_t)(uint8_t)(ch3) << 24 ))
|
||||
#endif /* defined(MAKEFOURCC) */
|
||||
@@ -136,7 +136,7 @@ namespace
|
||||
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
|
||||
|
||||
template<UINT TNameLength>
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength]) noexcept
|
||||
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char(&name)[TNameLength]) noexcept
|
||||
{
|
||||
#if defined(_DEBUG) || defined(PROFILE)
|
||||
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
|
||||
@@ -229,13 +229,13 @@ namespace
|
||||
*bitSize = 0;
|
||||
|
||||
// open the file
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
ScopedHandle hFile(safe_handle(CreateFile2(fileName,
|
||||
GENERIC_READ,
|
||||
FILE_SHARE_READ,
|
||||
OPEN_EXISTING,
|
||||
nullptr)));
|
||||
#else
|
||||
#else
|
||||
ScopedHandle hFile(safe_handle(CreateFileW(fileName,
|
||||
GENERIC_READ,
|
||||
FILE_SHARE_READ,
|
||||
@@ -243,7 +243,7 @@ namespace
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
nullptr)));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (!hFile)
|
||||
{
|
||||
@@ -611,13 +611,13 @@ namespace
|
||||
numBytes = rowBytes * height;
|
||||
}
|
||||
|
||||
#if defined(_M_IX86) || defined(_M_ARM) || defined(_M_HYBRID_X86_ARM64)
|
||||
#if defined(_M_IX86) || defined(_M_ARM) || defined(_M_HYBRID_X86_ARM64)
|
||||
static_assert(sizeof(size_t) == 4, "Not a 32-bit platform!");
|
||||
if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX || numRows > UINT32_MAX)
|
||||
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
||||
#else
|
||||
#else
|
||||
static_assert(sizeof(size_t) == 8, "Not a 64-bit platform!");
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (outNumBytes)
|
||||
{
|
||||
@@ -637,7 +637,7 @@ namespace
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
#define ISBITMASK( r,g,b,a ) ( ddpf.RBitMask == r && ddpf.GBitMask == g && ddpf.BBitMask == b && ddpf.ABitMask == a )
|
||||
#define ISBITMASK( r,g,b,a ) ( ddpf.RBitMask == r && ddpf.GBitMask == g && ddpf.BBitMask == b && ddpf.ABitMask == a )
|
||||
|
||||
DXGI_FORMAT GetDXGIFormat(const DDS_PIXELFORMAT& ddpf) noexcept
|
||||
{
|
||||
@@ -904,10 +904,10 @@ namespace
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
||||
#undef ISBITMASK
|
||||
#undef ISBITMASK
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
//--------------------------------------------------------------------------------------
|
||||
DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format) noexcept
|
||||
{
|
||||
switch (format)
|
||||
@@ -1070,202 +1070,202 @@ namespace
|
||||
switch (resDim)
|
||||
{
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.ArraySize = static_cast<UINT>(arraySize);
|
||||
desc.Format = format;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
|
||||
|
||||
ID3D11Texture1D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture1D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
if (textureView)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
if (arraySize > 1)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
|
||||
SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
||||
SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
}
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture)
|
||||
{
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.ArraySize = static_cast<UINT>(arraySize);
|
||||
desc.Format = format;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
if (isCubeMap)
|
||||
{
|
||||
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D11_TEXTURE1D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.ArraySize = static_cast<UINT>(arraySize);
|
||||
desc.Format = format;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
|
||||
}
|
||||
|
||||
ID3D11Texture2D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture2D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
if (textureView)
|
||||
ID3D11Texture1D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture1D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
if (isCubeMap)
|
||||
if (textureView)
|
||||
{
|
||||
if (arraySize > 6)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
||||
SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
// Earlier we set arraySize to (NumCubes * 6)
|
||||
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
|
||||
if (arraySize > 1)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
|
||||
SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
||||
SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
||||
SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
}
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
else if (arraySize > 1)
|
||||
|
||||
if (texture)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
||||
SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
}
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
if (texture)
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.ArraySize = static_cast<UINT>(arraySize);
|
||||
desc.Format = format;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
if (isCubeMap)
|
||||
{
|
||||
*texture = tex;
|
||||
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
|
||||
}
|
||||
|
||||
ID3D11Texture2D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture2D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
if (textureView)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
if (isCubeMap)
|
||||
{
|
||||
if (arraySize > 6)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
||||
SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
|
||||
// Earlier we set arraySize to (NumCubes * 6)
|
||||
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
||||
SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
}
|
||||
}
|
||||
else if (arraySize > 1)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
||||
SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
}
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture)
|
||||
{
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
{
|
||||
D3D11_TEXTURE3D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.Depth = static_cast<UINT>(depth);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.Format = format;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
|
||||
|
||||
ID3D11Texture3D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture3D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
if (textureView)
|
||||
D3D11_TEXTURE3D_DESC desc;
|
||||
desc.Width = static_cast<UINT>(width);
|
||||
desc.Height = static_cast<UINT>(height);
|
||||
desc.Depth = static_cast<UINT>(depth);
|
||||
desc.MipLevels = static_cast<UINT>(mipCount);
|
||||
desc.Format = format;
|
||||
desc.Usage = usage;
|
||||
desc.BindFlags = bindFlags;
|
||||
desc.CPUAccessFlags = cpuAccessFlags;
|
||||
desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
|
||||
|
||||
ID3D11Texture3D* tex = nullptr;
|
||||
hr = d3dDevice->CreateTexture3D(&desc,
|
||||
initData,
|
||||
&tex
|
||||
);
|
||||
if (SUCCEEDED(hr) && tex)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
if (textureView)
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = format;
|
||||
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(tex,
|
||||
&SRVDesc,
|
||||
textureView
|
||||
);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture)
|
||||
{
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture)
|
||||
{
|
||||
*texture = tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDebugObjectName(tex, "DDSTextureLoader");
|
||||
tex->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
return hr;
|
||||
@@ -1434,8 +1434,8 @@ namespace
|
||||
}
|
||||
}
|
||||
else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
||||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
|
||||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
||||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
|
||||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
@@ -1682,7 +1682,7 @@ namespace
|
||||
_In_opt_ ID3D11Resource** texture,
|
||||
_In_opt_ ID3D11ShaderResourceView** textureView) noexcept
|
||||
{
|
||||
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
if (texture || textureView)
|
||||
{
|
||||
CHAR strFileA[MAX_PATH];
|
||||
@@ -1724,11 +1724,11 @@ namespace
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
#else
|
||||
UNREFERENCED_PARAMETER(fileName);
|
||||
UNREFERENCED_PARAMETER(texture);
|
||||
UNREFERENCED_PARAMETER(textureView);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
Reference in New Issue
Block a user