diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec
index c7a43b2..a493b29 100644
--- a/.nuget/directxtex_desktop_2015.nuspec
+++ b/.nuget/directxtex_desktop_2015.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the April 26, 2019 release on GitHub.
+ Matches the May 30, 2019 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
http://opensource.org/licenses/MIT
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index f86d798..99896dd 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the April 26, 2019 release on GitHub.
+ Matches the May 30, 2019 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
http://opensource.org/licenses/MIT
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index 220eef6..e85d3e1 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the April 26, 2019 release on GitHub.
+ Matches the May 30, 2019 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg
http://opensource.org/licenses/MIT
diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h
index cb25d40..a916d75 100644
--- a/DirectXTex/DirectXTex.h
+++ b/DirectXTex/DirectXTex.h
@@ -29,7 +29,7 @@
#include
-#define DIRECTX_TEX_VERSION 161
+#define DIRECTX_TEX_VERSION 162
struct IWICImagingFactory;
struct IWICMetadataQueryReader;
diff --git a/ReadMe.txt b/ReadMe.txt
index 1bd2158..af5c7de 100644
--- a/ReadMe.txt
+++ b/ReadMe.txt
@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
-April 26, 2019
+May 30, 2019
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@@ -147,6 +147,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
+May 30, 2019
+ Regenerated shaders using Windows 10 April 2019 Update SDK (18362)
+ Added CMake project files
+ Code cleanup
+
April 26, 2019
Added VS 2019 desktop projects
Code cleanup for texture loaders