Cleaned up clang warnings in DDSTextureLoader, ScreenGrab, WICTextureLoader

This commit is contained in:
Chuck Walbourn
2019-07-31 17:05:23 -07:00
parent 5dcfb90b9e
commit bc0325b806
11 changed files with 204 additions and 158 deletions

View File

@@ -80,9 +80,6 @@ namespace
#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
typedef struct
@@ -213,7 +210,7 @@ namespace
}
}
void clear() { m_handle = 0; }
void clear() { m_handle = nullptr; }
private:
HANDLE m_handle;
@@ -225,7 +222,7 @@ namespace
class auto_delete_file_wic
{
public:
auto_delete_file_wic(ComPtr<IWICStream>& hFile, const wchar_t* szFile) : m_handle(hFile), m_filename(szFile) {}
auto_delete_file_wic(ComPtr<IWICStream>& hFile, const wchar_t* szFile) : m_filename(szFile), m_handle(hFile) {}
~auto_delete_file_wic()
{
if (m_filename)
@@ -235,7 +232,7 @@ namespace
}
}
void clear() { m_filename = 0; }
void clear() { m_filename = nullptr; }
private:
const wchar_t* m_filename;
@@ -627,7 +624,7 @@ namespace
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
ComPtr<ID3D11Texture2D> pTexture;
HRESULT hr = pSource->QueryInterface(IID_PPV_ARGS(pTexture.GetAddressOf()));
HRESULT hr = pSource->QueryInterface(IID_ID3D11Texture2D, reinterpret_cast<void**>(pTexture.GetAddressOf()));
if ( FAILED(hr) )
return hr;
@@ -711,49 +708,53 @@ namespace
//--------------------------------------------------------------------------------------
bool g_WIC2 = false;
BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
ifactory
);
if (SUCCEEDED(hr))
{
// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
g_WIC2 = true;
return TRUE;
}
else
{
hr = CoCreateInstance(
CLSID_WICImagingFactory1,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
return SUCCEEDED(CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory)) ? TRUE : FALSE;
#endif
}
IWICImagingFactory* _GetWIC()
{
static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
IWICImagingFactory* factory = nullptr;
InitOnceExecuteOnce(&s_initOnce,
[](PINIT_ONCE, PVOID, LPVOID *ifactory) -> BOOL
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
ifactory
);
if ( SUCCEEDED(hr) )
{
// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
g_WIC2 = true;
return TRUE;
}
else
{
hr = CoCreateInstance(
CLSID_WICImagingFactory1,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
return SUCCEEDED( CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory) ) ? TRUE : FALSE;
#endif
}, nullptr, reinterpret_cast<LPVOID*>(&factory));
InitializeWICFactory,
nullptr,
reinterpret_cast<LPVOID*>(&factory));
return factory;
}

View File

@@ -19,7 +19,7 @@
#include <d3d11_1.h>
#include <ocidl.h>
#include <OCIdl.h>
#include <stdint.h>
#include <functional>
@@ -36,4 +36,4 @@ namespace DirectX
_In_z_ const wchar_t* fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void(IPropertyBag2*)> setCustomProps = nullptr );
}
}

View File

@@ -31,6 +31,14 @@
#include <wrl\client.h>
#ifdef __clang__
#pragma clang diagnostic ignored "-Wtautological-type-limit-compare"
#pragma clang diagnostic ignored "-Wcovered-switch-default"
#pragma clang diagnostic ignored "-Wswitch"
#pragma clang diagnostic ignored "-Wswitch-enum"
#endif
#define D3DX12_NO_STATE_OBJECT_HELPERS
#include "d3dx12.h"
using Microsoft::WRL::ComPtr;
@@ -80,9 +88,6 @@ namespace
#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
typedef struct
@@ -213,7 +218,7 @@ namespace
}
}
void clear() { m_handle = 0; }
void clear() { m_handle = nullptr; }
private:
HANDLE m_handle;
@@ -225,7 +230,7 @@ namespace
class auto_delete_file_wic
{
public:
auto_delete_file_wic(ComPtr<IWICStream>& hFile, LPCWSTR szFile) : m_handle(hFile), m_filename(szFile) {}
auto_delete_file_wic(ComPtr<IWICStream>& hFile, LPCWSTR szFile) : m_filename(szFile), m_handle(hFile) {}
~auto_delete_file_wic()
{
if (m_filename)
@@ -235,7 +240,7 @@ namespace
}
}
void clear() { m_filename = 0; }
void clear() { m_filename = nullptr; }
private:
LPCWSTR m_filename;
@@ -676,19 +681,19 @@ namespace
// Create a command allocator
ComPtr<ID3D12CommandAllocator> commandAlloc;
hr = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(commandAlloc.GetAddressOf()));
hr = device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_ID3D12CommandAllocator, reinterpret_cast<void**>(commandAlloc.GetAddressOf()));
if (FAILED(hr))
return hr;
// Spin up a new command list
ComPtr<ID3D12GraphicsCommandList> commandList;
hr = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAlloc.Get(), nullptr, IID_PPV_ARGS(commandList.GetAddressOf()));
hr = device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAlloc.Get(), nullptr, IID_ID3D12GraphicsCommandList, reinterpret_cast<void**>(commandList.GetAddressOf()));
if (FAILED(hr))
return hr;
// Create a fence
ComPtr<ID3D12Fence> fence;
hr = device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(fence.GetAddressOf()));
hr = device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_ID3D12Fence, reinterpret_cast<void**>(fence.GetAddressOf()));
if (FAILED(hr))
return hr;
@@ -726,7 +731,8 @@ namespace
&descCopy,
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(pTemp.GetAddressOf()));
IID_ID3D12Resource,
reinterpret_cast<void**>(pTemp.GetAddressOf()));
if (FAILED(hr))
return hr;
@@ -761,7 +767,8 @@ namespace
&bufferDesc,
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(pStaging.ReleaseAndGetAddressOf()));
IID_ID3D12Resource,
reinterpret_cast<void**>(pStaging.ReleaseAndGetAddressOf()));
if (FAILED(hr))
return hr;
@@ -806,21 +813,25 @@ namespace
return S_OK;
}
BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
{
return SUCCEEDED(CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
ifactory)) ? TRUE : FALSE;
}
IWICImagingFactory2* _GetWIC()
{
static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
IWICImagingFactory2* factory = nullptr;
(void)InitOnceExecuteOnce(&s_initOnce,
[](PINIT_ONCE, PVOID, PVOID *ifactory) -> BOOL
{
return SUCCEEDED( CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
ifactory) ) ? TRUE : FALSE;
}, nullptr, reinterpret_cast<LPVOID*>(&factory));
InitializeWICFactory,
nullptr,
reinterpret_cast<LPVOID*>(&factory));
return factory;
}
@@ -840,7 +851,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
return E_INVALIDARG;
ComPtr<ID3D12Device> device;
pCommandQ->GetDevice(IID_PPV_ARGS(device.GetAddressOf()));
pCommandQ->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(device.GetAddressOf()));
// Get the size of the image
const auto desc = pSource->GetDesc();
@@ -863,7 +874,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
&totalResourceSize);
// Round up the srcPitch to multiples of 256
UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFF;
UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
if (dstRowPitch > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
@@ -1045,7 +1056,7 @@ HRESULT DirectX::SaveWICTextureToFile(
return E_INVALIDARG;
ComPtr<ID3D12Device> device;
pCommandQ->GetDevice(IID_PPV_ARGS(device.GetAddressOf()));
pCommandQ->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(device.GetAddressOf()));
// Get the size of the image
const auto desc = pSource->GetDesc();
@@ -1068,7 +1079,7 @@ HRESULT DirectX::SaveWICTextureToFile(
&totalResourceSize);
// Round up the srcPitch to multiples of 256
UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFF;
UINT64 dstRowPitch = (fpRowPitch + 255) & ~0xFFu;
if (dstRowPitch > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);

View File

@@ -19,7 +19,7 @@
#include <d3d12.h>
#include <ocidl.h>
#include <OCIdl.h>
#include <stdint.h>
#include <functional>
@@ -42,4 +42,4 @@ namespace DirectX
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
}
}