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Use DirectX-Headers via vcpkg
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@ -144,6 +144,7 @@ if ((NOT WIN32) OR VCPKG_TOOLCHAIN)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directx-headers CONFIG REQUIRED)
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find_package(directxmath CONFIG REQUIRED)
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find_package(directxmath CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
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target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers Microsoft::DirectXMath)
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target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
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endif()
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endif()
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#--- Package
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#--- Package
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@ -29,7 +29,7 @@
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#include <d3d11_1.h>
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#include <d3d11_1.h>
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#endif
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#endif
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#endif
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#endif
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#else
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#else // !WIN32
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#include <directx/dxgiformat.h>
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#include <directx/dxgiformat.h>
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#include <wsl/winadapter.h>
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#include <wsl/winadapter.h>
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#endif
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#endif
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@ -100,7 +100,12 @@
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#include <d3d12_x.h>
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#include <d3d12_x.h>
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#include <d3d11_x.h>
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#include <d3d11_x.h>
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#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
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#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
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#ifdef USING_DIRECTX_HEADERS
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#include <directx/dxgiformat.h>
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#include <directx/d3d12.h>
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#else
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#include <d3d12.h>
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#include <d3d12.h>
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#endif
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#include <d3d11_4.h>
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#include <d3d11_4.h>
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#else
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#else
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#include <d3d11_1.h>
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#include <d3d11_1.h>
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