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Updated D3DX12.H to latest version with a/analyze fix for VS 2019
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@ -555,6 +555,7 @@ struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
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UINT8 stencil )
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{
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Format = format;
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memset( &Color, 0, sizeof( Color ) );
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/* Use memcpy to preserve NAN values */
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memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
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DepthStencil.Stencil = stencil;
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@ -844,6 +845,7 @@ struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
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{
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pResource = pRes;
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Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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PlacedFootprint = {};
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SubresourceIndex = Sub;
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}
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};
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