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Add Code Coverage support using CMake (#531)
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@@ -39,6 +39,8 @@ option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug conf
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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option(ENABLE_CODE_COVERAGE "Build with code-coverage" OFF)
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option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
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option(NO_WCHAR_T "Use legacy wide-character as unsigned short" OFF)
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@@ -568,7 +570,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.37)
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AND (NOT (${DIRECTX_ARCH} MATCHES "^arm"))
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AND ((${DIRECTX_ARCH} MATCHES "x64") OR (CMAKE_SIZEOF_VOID_P EQUAL 8)))
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AND ((${DIRECTX_ARCH} STREQUAL "x64") OR (CMAKE_SIZEOF_VOID_P EQUAL 8)))
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# Enable since DirectXTex library has a lot of large switch statements
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target_compile_options(${PROJECT_NAME} PRIVATE /jumptablerdata)
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endif()
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@@ -659,6 +661,10 @@ if(WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET)))
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if(BUILD_TESTING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
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enable_testing()
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add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests)
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if(ENABLE_CODE_COVERAGE AND (DEFINED COV_COMPILER_SWITCHES))
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target_compile_options(${PROJECT_NAME} PRIVATE ${COV_COMPILER_SWITCHES})
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endif()
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elseif(BUILD_FUZZING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders/CMakeLists.txt"))
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message(STATUS "Building for fuzzing")
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add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders)
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