mirror of
https://github.com/microsoft/DirectXTex.git
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Windows 10 April 2018 Update SDK (17134) (#102)
This commit is contained in:
@@ -31,7 +31,7 @@
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<ProjectGuid>{9D3EDCAD-A800-43F0-B77F-FE6E4DFA3D84}</ProjectGuid>
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<RootNamespace>DDSView</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@@ -151,10 +151,11 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -181,10 +182,11 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -210,10 +212,11 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -241,10 +244,11 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -272,10 +276,11 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@@ -303,10 +308,11 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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