More Cmake code review

This commit is contained in:
Chuck Walbourn
2019-12-11 16:19:23 -08:00
parent 1f77e40045
commit d284ff54b6
2 changed files with 9 additions and 4 deletions

View File

@@ -17,7 +17,7 @@
#include <functional>
#include <vector>
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__)
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
@@ -754,7 +754,7 @@ namespace DirectX
//---------------------------------------------------------------------------------
// Direct3D 12 functions
#if defined(__d3d12_h__) || defined(__d3d12_x_h__)
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
bool __cdecl IsSupportedTexture(_In_ ID3D12Device* pDevice, _In_ const TexMetadata& metadata);
HRESULT __cdecl CreateTexture(