VS project cleanup

This commit is contained in:
Chuck Walbourn
2018-05-09 11:20:17 -07:00
parent 8a2847dc4e
commit d4e587dc5d
11 changed files with 134 additions and 890 deletions

View File

@@ -93,7 +93,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -103,7 +102,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -113,7 +111,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -123,7 +120,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -133,7 +129,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -143,7 +138,6 @@
<OutDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\Desktop_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DDSView</TargetName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<IncludePath>$(IncludePath)</IncludePath>
@@ -154,28 +148,19 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@@ -194,26 +179,17 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@@ -231,30 +207,21 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@@ -272,29 +239,19 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@@ -312,30 +269,21 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@@ -353,29 +301,19 @@
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<OpenMPSupport>false</OpenMPSupport>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>