mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-06 05:06:14 +01:00
Code review feedback for standalone texture loaders
This commit is contained in:
@@ -124,7 +124,7 @@ namespace
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{
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struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
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typedef std::unique_ptr<void, handle_closer> ScopedHandle;
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using ScopedHandle = std::unique_ptr<void, handle_closer>;
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inline HANDLE safe_handle(HANDLE h) { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
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@@ -139,7 +139,7 @@ namespace
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#endif
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}
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inline uint32_t CountMips(uint32_t width, uint32_t height)
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inline uint32_t CountMips(uint32_t width, uint32_t height) noexcept
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{
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if (width == 0 || height == 0)
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return 0;
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@@ -161,7 +161,7 @@ namespace
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size_t ddsDataSize,
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const DDS_HEADER** header,
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const uint8_t** bitData,
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size_t* bitSize)
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size_t* bitSize) noexcept
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{
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if (!header || !bitData || !bitSize)
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{
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@@ -226,7 +226,7 @@ namespace
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std::unique_ptr<uint8_t[]>& ddsData,
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const DDS_HEADER** header,
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const uint8_t** bitData,
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size_t* bitSize)
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size_t* bitSize) noexcept
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{
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if (!header || !bitData || !bitSize)
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{
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@@ -332,7 +332,7 @@ namespace
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//--------------------------------------------------------------------------------------
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// Return the BPP for a particular format
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//--------------------------------------------------------------------------------------
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size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
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size_t BitsPerPixel( _In_ DXGI_FORMAT fmt ) noexcept
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{
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switch( fmt )
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{
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@@ -491,7 +491,7 @@ namespace
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_In_ DXGI_FORMAT fmt,
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size_t* outNumBytes,
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_Out_opt_ size_t* outRowBytes,
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_Out_opt_ size_t* outNumRows)
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_Out_opt_ size_t* outNumRows) noexcept
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{
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uint64_t numBytes = 0;
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uint64_t rowBytes = 0;
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@@ -635,7 +635,7 @@ namespace
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//--------------------------------------------------------------------------------------
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#define ISBITMASK( r,g,b,a ) ( ddpf.RBitMask == r && ddpf.GBitMask == g && ddpf.BBitMask == b && ddpf.ABitMask == a )
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DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
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DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf ) noexcept
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{
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if (ddpf.flags & DDS_RGB)
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{
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@@ -876,7 +876,7 @@ namespace
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//--------------------------------------------------------------------------------------
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DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
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DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format ) noexcept
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{
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switch( format )
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{
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@@ -908,7 +908,7 @@ namespace
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//--------------------------------------------------------------------------------------
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inline bool IsDepthStencil(DXGI_FORMAT fmt)
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inline bool IsDepthStencil(DXGI_FORMAT fmt) noexcept
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{
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switch (fmt)
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{
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@@ -935,7 +935,7 @@ namespace
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_In_ DXGI_FORMAT fmt,
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_In_ size_t height,
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_In_ size_t slicePlane,
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_Inout_ D3D12_SUBRESOURCE_DATA& res)
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_Inout_ D3D12_SUBRESOURCE_DATA& res) noexcept
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{
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switch (fmt)
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{
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@@ -1092,7 +1092,7 @@ namespace
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DXGI_FORMAT format,
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D3D12_RESOURCE_FLAGS resFlags,
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unsigned int loadFlags,
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_Outptr_ ID3D12Resource** texture)
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_Outptr_ ID3D12Resource** texture) noexcept
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{
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if (!d3dDevice)
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return E_POINTER;
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@@ -1144,7 +1144,7 @@ namespace
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unsigned int loadFlags,
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_Outptr_ ID3D12Resource** texture,
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std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
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_Out_opt_ bool* outIsCubeMap)
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_Out_opt_ bool* outIsCubeMap) noexcept(false)
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{
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HRESULT hr = S_OK;
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@@ -1364,9 +1364,10 @@ namespace
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{
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subresources.clear();
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maxsize = (resDim == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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maxsize = static_cast<size_t>(
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(resDim == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
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? D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
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: D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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: D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION);
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hr = FillInitData(width, height, depth, mipCount, arraySize,
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numberOfPlanes, format,
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@@ -1389,7 +1390,7 @@ namespace
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}
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//--------------------------------------------------------------------------------------
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DDS_ALPHA_MODE GetAlphaMode( _In_ const DDS_HEADER* header )
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DDS_ALPHA_MODE GetAlphaMode( _In_ const DDS_HEADER* header ) noexcept
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{
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if ( header->ddspf.flags & DDS_FOURCC )
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{
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@@ -1423,7 +1424,7 @@ namespace
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//--------------------------------------------------------------------------------------
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void SetDebugTextureInfo(
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_In_z_ const wchar_t* fileName,
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_In_ ID3D12Resource** texture)
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_In_ ID3D12Resource** texture) noexcept
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{
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#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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if (texture)
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@@ -1513,7 +1514,8 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
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const uint8_t* bitData = nullptr;
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size_t bitSize = 0;
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HRESULT hr = LoadTextureDataFromMemory(ddsData, ddsDataSize,
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HRESULT hr = LoadTextureDataFromMemory(ddsData,
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ddsDataSize,
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&header,
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&bitData,
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&bitSize
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