From dd94a4aa9c40c9d923db7c65c9205bf34b426382 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Tue, 13 Jun 2023 17:28:01 -0700 Subject: [PATCH] June 2023 release (#365) --- .nuget/directxtex_desktop_2019.nuspec | 2 +- .nuget/directxtex_desktop_win10.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- CMakeLists.txt | 2 +- DirectXTex/DirectXTex.h | 2 +- HISTORY.md | 8 ++++++++ README.md | 2 +- 7 files changed, 14 insertions(+), 6 deletions(-) diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec index cc9b08d..4b7550f 100644 --- a/.nuget/directxtex_desktop_2019.nuspec +++ b/.nuget/directxtex_desktop_2019.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the April 28, 2023 release on GitHub. + Matches the June 13, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index 40ebe14..fce0793 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the April 28, 2023 release on GitHub. + Matches the June 13, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 01d5bcc..96cf684 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the April 28, 2023 release on GitHub. + Matches the June 13, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/CMakeLists.txt b/CMakeLists.txt index e3ac0a9..15f1db6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required (VERSION 3.20) -set(DIRECTXTEX_VERSION 1.9.8) +set(DIRECTXTEX_VERSION 1.9.9) if(DEFINED XBOX_CONSOLE_TARGET) set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h index 1edb16b..c8c9099 100644 --- a/DirectXTex/DirectXTex.h +++ b/DirectXTex/DirectXTex.h @@ -47,7 +47,7 @@ struct IWICImagingFactory; struct IWICMetadataQueryReader; #endif -#define DIRECTX_TEX_VERSION 198 +#define DIRECTX_TEX_VERSION 199 namespace DirectX diff --git a/HISTORY.md b/HISTORY.md index 3f7f357..2f92ff1 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### June 13, 2023 +* Added ``TEX_FILTER_RGB_COPY_ALPHA`` flag and support for ``DXGI_FORMAT_A4B4G4R4_UNORM`` +* DDS loader now supports 'swizzled' DXT5 variant FourCCs +* CMake project updates +* texconv: Added ``-f BC3n``, ``-f DXT5nm``, and ``-f RXBG`` support; ``.ddx`` file extension; and ``-tgazeroalpha`` switch +* texassemble/texconv/texdiag: Fix minor display issue with error messages +* texassemble/texconv/texdiag: Supports Long Paths on Windows 10, Version 1607 or later + ### April 28, 2023 * Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub * CMake project updates and fixes for clang/LLVM v16 warnings diff --git a/README.md b/README.md index 4c18d1e..aee0a3b 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. -**April 28, 2023** +**June 13, 2023** This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.