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@@ -28,15 +28,18 @@
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include <dxgiformat.h>
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#include <assert.h>
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// VS 2010's stdint.h conflicts with intsafe.h
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#pragma warning(push)
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#pragma warning(disable : 4005)
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#include <wincodec.h>
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#include <wrl.h>
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#include <intsafe.h>
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#pragma warning(pop)
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#include <wrl\client.h>
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#include <memory>
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#include "WICTextureLoader.h"
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