diff --git a/ReadMe.txt b/ReadMe.txt index 62b7774..40a2b7f 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -April 16, 2013 +June 15, 2013 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -62,9 +62,13 @@ Texconv\ It supports the same arguments as the Texture Conversion Tool Extended (texconvex.exe) DirectX SDK utility. See . The primary differences are the -10 and -11 arguments are not applicable; the filter names (POINT, LINEAR, CUBIC, - FANT, POINT_DITHER, LINEAR_DITHER, CUBIC_DITHER, FANT_DITHER); and support for the .TGA file format. + FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION); and support for the .TGA file format. This also includes support for JPEG XR/HD Photo bitmap formats (see ) + +Texassemble\ + This DirectXTex sample is a command-line utility for creating cubemaps, volume maps, or + texture arrays from a set of individual input image files. DDSView\ This DirectXTex sample is a simple Direct3D 11-based viewer for DDS files. For array textures @@ -95,15 +99,6 @@ RELEASE NOTES * The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures, although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640] -* The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering - (WIC operations only support CLAMP filtering). [CodePlex issue 641] - -* The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering, - for 3D volume mipmap-generation. [CodePlex issue 642] - -* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out, which results in incorrect sRGB handling in - a number of cases. [CodePlex issue 643] - * Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8 version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated WIC is available on Windows 7 SP1 with KB 2670838 installed. @@ -127,6 +122,22 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +June 15, 2013 + Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle + TEX_FILTER_TRIANGLE finite low-pass triangle filter + TEX_FILTER_WRAP, TEX_FILTER_MIRROR texture semantics for custom filtering + TEX_FILTER_BOX alias for TEX_FILTER_FANT WIC + Ordered and error diffusion dithering for non-WIC conversion + sRGB gamma correct custom filtering and conversion + DDS_FLAGS_EXPAND_LUMINANCE - Reader conversion option for L8, L16, and A8L8 legacy DDS files + Added use of WIC metadata for sRGB pixel formats + Added BitsPerColor utility function + Fixed Convert threshold parameter usage + Non-power-of-2 volume map support, fixed bug with non-square volume maps + Texconv utility update with -xlum, -wrap, and -mirror options; reworked -if options for improved dithering + Texassemble utility for creating cubemaps, volume maps, and texture arrays + DDSTextureLoader and WICTextureLoader sync'd with DirectXTK versions + April 16, 2013 Updated alpha-mode metadata details in .DDS files Added new control flags for Convert