diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec index 4fedc4e..cc9b08d 100644 --- a/.nuget/directxtex_desktop_2019.nuspec +++ b/.nuget/directxtex_desktop_2019.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index 329f763..40ebe14 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 65f527d..01d5bcc 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the March 30, 2023 release on GitHub. + Matches the April 28, 2023 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/HISTORY.md b/HISTORY.md index fd33a00..3f7f357 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### April 28, 2023 +* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub +* CMake project updates and fixes for clang/LLVM v16 warnings +* texassemble/texconv/texdiag: Windows on ARM64 version + ### March 30, 2023 * Fix for `SRGB_IN` / `SRGB_OUT` flag handling for GPU BC7 compressor * Fix to clamp negative values when encoding with the GPU BC6H compressor diff --git a/README.md b/README.md index 5e27c8f..4c18d1e 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. -**March 30, 2023** +**April 28, 2023** This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. @@ -97,7 +97,7 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project * The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. Building these requires installing the ARM64 toolset. -* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) is required. +* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) or later is required. * The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.