mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-04 04:16:12 +01:00
Merge Xbox extensions into mainline as Auxiliary (#417)
This commit is contained in:
172
Auxiliary/DirectXTexXbox.h
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172
Auxiliary/DirectXTexXbox.h
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@@ -0,0 +1,172 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXbox.h
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//
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// DirectXTex Auxillary functions for Xbox texture processing
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef _M_X64
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#error This tool is only supported for x64 native
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#endif
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#include "DirectXTex.h"
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
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#pragma clang diagnostic ignored "-Wold-style-cast"
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#endif
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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#include <xg_xs.h>
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#else
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#include <xg.h>
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3d12_xs.h>
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#elif defined(_GAMING_XBOX)
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#include <d3d12_x.h>
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#elif defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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#else
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#include <d3d11_1.h>
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#endif
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#define DIRECTX_TEX_XBOX_VERSION 150
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namespace Xbox
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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using XboxTileMode = XG_SWIZZLE_MODE;
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constexpr XboxTileMode c_XboxTileModeInvalid = XG_SWIZZLE_MODE_INVALID;
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constexpr XboxTileMode c_XboxTileModeLinear = XG_SWIZZLE_MODE_LINEAR;
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#else
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using XboxTileMode = XG_TILE_MODE;
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constexpr XboxTileMode c_XboxTileModeInvalid = XG_TILE_MODE_INVALID;
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constexpr XboxTileMode c_XboxTileModeLinear = XG_TILE_MODE_LINEAR;
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#endif
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class XboxImage
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{
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public:
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XboxImage() noexcept
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: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) {}
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XboxImage(XboxImage&& moveFrom) noexcept
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: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) { *this = std::move(moveFrom); }
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~XboxImage() { Release(); }
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XboxImage& __cdecl operator= (XboxImage&& moveFrom) noexcept;
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XboxImage(const XboxImage&) = delete;
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XboxImage& operator=(const XboxImage&) = delete;
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HRESULT Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
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HRESULT Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
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HRESULT Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
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HRESULT Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
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void Release();
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const DirectX::TexMetadata& GetMetadata() const { return metadata; }
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XboxTileMode GetTileMode() const { return tilemode; }
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uint32_t GetSize() const { return dataSize; }
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uint32_t GetAlignment() const { return baseAlignment; }
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uint8_t* GetPointer() const { return memory; }
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private:
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uint32_t dataSize;
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uint32_t baseAlignment;
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XboxTileMode tilemode;
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DirectX::TexMetadata metadata;
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uint8_t* memory;
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};
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//---------------------------------------------------------------------------------
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// Image I/O
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HRESULT GetMetadataFromDDSMemory(
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_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
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_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
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HRESULT GetMetadataFromDDSFile(
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_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
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HRESULT GetMetadataFromDDSMemoryEx(
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_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
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_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
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_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
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HRESULT GetMetadataFromDDSFileEx(
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_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
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_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
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HRESULT LoadFromDDSMemory(
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_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
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_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
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HRESULT LoadFromDDSFile(
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_In_z_ const wchar_t* szFile,
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_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
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HRESULT LoadFromDDSMemoryEx(
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_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
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_Out_opt_ DirectX::TexMetadata* metadata,
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_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
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_Out_ XboxImage& image);
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HRESULT LoadFromDDSFileEx(
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_In_z_ const wchar_t* szFile,
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_Out_opt_ DirectX::TexMetadata* metadata,
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_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
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_Out_ XboxImage& image);
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HRESULT SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
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HRESULT SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
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//---------------------------------------------------------------------------------
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// Xbox Texture Tiling / Detiling (requires XG DLL to be present at runtime)
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HRESULT Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
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HRESULT Tile(
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_In_ const DirectX::Image* srcImages, _In_ size_t nimages, _In_ const DirectX::TexMetadata& metadata,
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_Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
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HRESULT Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
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//---------------------------------------------------------------------------------
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// Direct3D 11.X functions
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#if defined(_XBOX_ONE) && defined(_TITLE) && defined(__d3d11_x_h__)
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HRESULT CreateTexture(
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_In_ ID3D11DeviceX* d3dDevice,
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_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11Resource** ppResource, _Outptr_ void** grfxMemory);
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HRESULT CreateShaderResourceView(
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_In_ ID3D11DeviceX* d3dDevice,
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_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11ShaderResourceView** ppSRV, _Outptr_ void** grfxMemory);
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void FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
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#endif
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//---------------------------------------------------------------------------------
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// Direct3D 12.X functions
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#if ((defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)) && (defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__))
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HRESULT CreateTexture(
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_In_ ID3D12Device* d3dDevice,
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_In_ const XboxImage& xbox, _Outptr_opt_ ID3D12Resource** ppResource, _Outptr_ void** grfxMemory);
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void FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
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#endif
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} // namespace
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258
Auxiliary/DirectXTexXboxD3D11X.cpp
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258
Auxiliary/DirectXTexXboxD3D11X.cpp
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@@ -0,0 +1,258 @@
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//-------------------------------------------------------------------------------------
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// DirectXTexD3D11X.cpp
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//
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// DirectXTex Auxillary functions for creating resouces from XboxImage containers
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// via the CreatePlacement APIs
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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#include "DirectXTexP.h"
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#include "DirectXTexXbox.h"
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#ifdef _GAMING_XBOX
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#error This module is not supported for GDK
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#elif !defined(_XBOX_ONE) || !defined(_TITLE)
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#error This module only supports Xbox One exclusive apps
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#endif
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using namespace Xbox;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//--------------------------------------------------------------------------------------
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// Default XMemAlloc attributes for texture loading
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//--------------------------------------------------------------------------------------
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const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
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eXALLOCAllocatorId_MiddlewareReservedMin,
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0,
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XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
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XALLOC_PAGESIZE_64KB,
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XALLOC_ALIGNMENT_64K);
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}
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//=====================================================================================
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// Entry-points
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//=====================================================================================
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//-------------------------------------------------------------------------------------
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// Create a texture resource
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//-------------------------------------------------------------------------------------
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_Use_decl_annotations_
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HRESULT Xbox::CreateTexture(
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ID3D11DeviceX* d3dDevice,
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const XboxImage& xbox,
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ID3D11Resource** ppResource,
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void** grfxMemory)
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{
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if (!d3dDevice || !ppResource || !grfxMemory)
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return E_INVALIDARG;
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*grfxMemory = nullptr;
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*ppResource = nullptr;
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if (!xbox.GetPointer() || !xbox.GetAlignment() || !xbox.GetSize() || xbox.GetTileMode() == c_XboxTileModeInvalid)
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return E_INVALIDARG;
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// Allocate graphics memory
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*grfxMemory = XMemAlloc(xbox.GetSize(), c_XMemAllocAttributes);
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if (!*grfxMemory)
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return E_OUTOFMEMORY;
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// Copy tiled data into graphics memory
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memcpy(*grfxMemory, xbox.GetPointer(), xbox.GetSize());
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// Create texture resource
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auto& metadata = xbox.GetMetadata();
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HRESULT hr = E_FAIL;
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switch (metadata.dimension)
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{
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case DirectX::TEX_DIMENSION_TEXTURE1D:
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{
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D3D11_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = metadata.format;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture1D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture1D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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}
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.ArraySize = static_cast<UINT>(metadata.arraySize);
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desc.Format = metadata.format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (metadata.miscFlags & DirectX::TEX_MISC_TEXTURECUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture2D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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}
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}
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break;
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case DirectX::TEX_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(metadata.width);
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desc.Height = static_cast<UINT>(metadata.height);
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desc.Depth = static_cast<UINT>(metadata.depth);
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desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
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desc.Format = metadata.format;
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||||
desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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ID3D11Texture3D* tex = nullptr;
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hr = d3dDevice->CreatePlacementTexture3D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
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if (SUCCEEDED(hr) && tex)
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{
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*ppResource = tex;
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||||
}
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||||
}
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break;
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||||
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default:
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hr = E_FAIL;
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break;
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}
|
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if (FAILED(hr))
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||||
{
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XMemFree(grfxMemory, c_XMemAllocAttributes);
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*grfxMemory = nullptr;
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||||
}
|
||||
|
||||
return hr;
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||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
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||||
// Create a shader resource view and associated texture
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
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||||
HRESULT Xbox::CreateShaderResourceView(
|
||||
ID3D11DeviceX* d3dDevice,
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||||
const XboxImage& xbox,
|
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ID3D11ShaderResourceView** ppSRV,
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||||
void** grfxMemory)
|
||||
{
|
||||
if (!ppSRV)
|
||||
return E_INVALIDARG;
|
||||
|
||||
*ppSRV = nullptr;
|
||||
|
||||
ComPtr<ID3D11Resource> resource;
|
||||
HRESULT hr = CreateTexture(d3dDevice, xbox, resource.GetAddressOf(), grfxMemory);
|
||||
if (FAILED(hr))
|
||||
return hr;
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||||
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||||
assert(resource);
|
||||
|
||||
auto& metadata = xbox.GetMetadata();
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
|
||||
SRVDesc.Format = metadata.format;
|
||||
|
||||
switch (metadata.dimension)
|
||||
{
|
||||
case DirectX::TEX_DIMENSION_TEXTURE1D:
|
||||
if (metadata.arraySize > 1)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
|
||||
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
|
||||
SRVDesc.Texture1D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectX::TEX_DIMENSION_TEXTURE2D:
|
||||
if (metadata.IsCubemap())
|
||||
{
|
||||
if (metadata.arraySize > 6)
|
||||
{
|
||||
assert((metadata.arraySize % 6) == 0);
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
||||
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(metadata.arraySize / 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
||||
SRVDesc.TextureCube.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
}
|
||||
}
|
||||
else if (metadata.arraySize > 1)
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
||||
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
|
||||
}
|
||||
else
|
||||
{
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
SRVDesc.Texture2D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectX::TEX_DIMENSION_TEXTURE3D:
|
||||
assert(metadata.arraySize == 1);
|
||||
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
||||
SRVDesc.Texture3D.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(grfxMemory != nullptr);
|
||||
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||||
*grfxMemory = nullptr;
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = d3dDevice->CreateShaderResourceView(resource.Get(), &SRVDesc, ppSRV);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||||
*grfxMemory = nullptr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Free allocated graphics memory
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
void Xbox::FreeTextureMemory(ID3D11DeviceX* d3dDevice, void* grfxMemory)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(d3dDevice); // used only for overload resolution
|
||||
|
||||
if (grfxMemory)
|
||||
{
|
||||
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||||
}
|
||||
}
|
||||
117
Auxiliary/DirectXTexXboxD3D12X.cpp
Normal file
117
Auxiliary/DirectXTexXboxD3D12X.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
//-------------------------------------------------------------------------------------
|
||||
// DirectXTexD3D12X.cpp
|
||||
//
|
||||
// DirectXTex Auxillary functions for creating resouces from XboxImage containers
|
||||
// via the CreatePlacedResourceX API
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
#include "DirectXTexP.h"
|
||||
#include "DirectXTexXbox.h"
|
||||
|
||||
#if !(defined(_XBOX_ONE) && defined(_TITLE)) && !defined(_GAMING_XBOX)
|
||||
#error This module only supports Xbox exclusive apps
|
||||
#endif
|
||||
|
||||
#ifdef _GAMING_XBOX
|
||||
#include <xmem.h>
|
||||
#endif
|
||||
|
||||
using namespace Xbox;
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
namespace
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Default XMemAlloc attributes for texture loading
|
||||
//--------------------------------------------------------------------------------------
|
||||
const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
|
||||
eXALLOCAllocatorId_MiddlewareReservedMin,
|
||||
0,
|
||||
XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
|
||||
XALLOC_PAGESIZE_64KB,
|
||||
XALLOC_ALIGNMENT_64K
|
||||
#ifdef _GAMING_XBOX
|
||||
, 0
|
||||
#endif
|
||||
);
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// Entry-points
|
||||
//=====================================================================================
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Create a texture resource
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::CreateTexture(
|
||||
ID3D12Device* d3dDevice,
|
||||
const XboxImage& xbox,
|
||||
ID3D12Resource** ppResource,
|
||||
void** grfxMemory)
|
||||
{
|
||||
if (!d3dDevice || !ppResource || !grfxMemory)
|
||||
return E_INVALIDARG;
|
||||
|
||||
*grfxMemory = nullptr;
|
||||
*ppResource = nullptr;
|
||||
|
||||
if (!xbox.GetPointer() || !xbox.GetAlignment() || !xbox.GetSize() || xbox.GetTileMode() == c_XboxTileModeInvalid)
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Allocate graphics memory
|
||||
*grfxMemory = XMemAlloc(xbox.GetSize(), c_XMemAllocAttributes);
|
||||
if (!*grfxMemory)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
// Copy tiled data into graphics memory
|
||||
memcpy(*grfxMemory, xbox.GetPointer(), xbox.GetSize());
|
||||
|
||||
// Create texture resource
|
||||
auto& metadata = xbox.GetMetadata();
|
||||
|
||||
D3D12_RESOURCE_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(metadata.width);
|
||||
desc.Height = static_cast<UINT>(metadata.height);
|
||||
desc.MipLevels = static_cast<UINT16>(metadata.mipLevels);
|
||||
desc.DepthOrArraySize = (metadata.dimension == DirectX::TEX_DIMENSION_TEXTURE3D) ? static_cast<UINT16>(metadata.depth) : static_cast<UINT16>(metadata.arraySize);
|
||||
desc.Format = metadata.format;
|
||||
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Dimension = static_cast<D3D12_RESOURCE_DIMENSION>(metadata.dimension);
|
||||
desc.Layout = static_cast<D3D12_TEXTURE_LAYOUT>(0x100 | xbox.GetTileMode());
|
||||
|
||||
HRESULT hr = d3dDevice->CreatePlacedResourceX(
|
||||
reinterpret_cast<D3D12_GPU_VIRTUAL_ADDRESS>(*grfxMemory),
|
||||
&desc,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
||||
nullptr,
|
||||
IID_GRAPHICS_PPV_ARGS(ppResource));
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
XMemFree(*grfxMemory, c_XMemAllocAttributes);
|
||||
*grfxMemory = nullptr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Free allocated graphics memory
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
void Xbox::FreeTextureMemory(ID3D12Device* d3dDevice, void* grfxMemory)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(d3dDevice); // used only for overload resolution
|
||||
|
||||
if (grfxMemory)
|
||||
{
|
||||
XMemFree(grfxMemory, c_XMemAllocAttributes);
|
||||
}
|
||||
}
|
||||
869
Auxiliary/DirectXTexXboxDDS.cpp
Normal file
869
Auxiliary/DirectXTexXboxDDS.cpp
Normal file
@@ -0,0 +1,869 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DirectXTexXboxDDS.cpp
|
||||
//
|
||||
// DirectXTex Auxillary functions for saving "XBOX" Xbox variants of DDS files
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "DirectXTexP.h"
|
||||
#include "DirectXTexXbox.h"
|
||||
|
||||
#include "DDS.h"
|
||||
|
||||
#if defined(_GAMING_XBOX) || defined(_USE_GXDK)
|
||||
#include "gxdk.h"
|
||||
#else
|
||||
#include "xdk.h"
|
||||
#endif
|
||||
|
||||
using namespace DirectX;
|
||||
using namespace Xbox;
|
||||
|
||||
namespace
|
||||
{
|
||||
const DDS_PIXELFORMAT DDSPF_XBOX =
|
||||
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('X','B','O','X'), 0, 0, 0, 0, 0 };
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
||||
struct DDS_HEADER_XBOX
|
||||
// Must match structure in XboxDDSTextureLoader module
|
||||
{
|
||||
DXGI_FORMAT dxgiFormat;
|
||||
uint32_t resourceDimension;
|
||||
uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
|
||||
uint32_t arraySize;
|
||||
uint32_t miscFlags2; // see DDS_MISC_FLAGS2
|
||||
uint32_t tileMode; // see XG_TILE_MODE / XG_SWIZZLE_MODE
|
||||
uint32_t baseAlignment;
|
||||
uint32_t dataSize;
|
||||
uint32_t xdkVer; // matching _XDK_VER / _GXDK_VER
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
constexpr uint32_t XBOX_TILEMODE_SCARLETT = 0x1000000;
|
||||
|
||||
static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
|
||||
static_assert(sizeof(DDS_HEADER_XBOX) >= sizeof(DDS_HEADER_DXT10), "DDS XBOX Header should be larger than DX10 header");
|
||||
|
||||
constexpr size_t XBOX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Decodes DDS header using XBOX extended header (variant of DX10 header)
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT DecodeDDSHeader(
|
||||
_In_reads_bytes_(size) const void* pSource,
|
||||
size_t size,
|
||||
DirectX::TexMetadata& metadata,
|
||||
_Out_opt_ DDSMetaData* ddPixelFormat,
|
||||
_Out_opt_ XboxTileMode* tmode,
|
||||
_Out_opt_ uint32_t* dataSize,
|
||||
_Out_opt_ uint32_t* baseAlignment)
|
||||
{
|
||||
if (!pSource)
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (tmode)
|
||||
{
|
||||
*tmode = c_XboxTileModeInvalid;
|
||||
}
|
||||
if (dataSize)
|
||||
{
|
||||
*dataSize = 0;
|
||||
}
|
||||
if (baseAlignment)
|
||||
{
|
||||
*baseAlignment = 0;
|
||||
}
|
||||
|
||||
metadata = {};
|
||||
|
||||
if (ddPixelFormat)
|
||||
{
|
||||
*ddPixelFormat = {};
|
||||
}
|
||||
|
||||
if (size < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
// DDS files always start with the same magic number ("DDS ")
|
||||
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(pSource);
|
||||
if (dwMagicNumber != DDS_MAGIC)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
auto pHeader = reinterpret_cast<const DDS_HEADER*>(reinterpret_cast<const uint8_t*>(pSource) + sizeof(uint32_t));
|
||||
|
||||
// Verify header to validate DDS file
|
||||
if (pHeader->size != sizeof(DDS_HEADER)
|
||||
|| pHeader->ddspf.size != sizeof(DDS_PIXELFORMAT))
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
metadata.mipLevels = pHeader->mipMapCount;
|
||||
if (metadata.mipLevels == 0)
|
||||
metadata.mipLevels = 1;
|
||||
|
||||
// Check for XBOX extension
|
||||
if (!(pHeader->ddspf.flags & DDS_FOURCC)
|
||||
|| (MAKEFOURCC('X', 'B', 'O', 'X') != pHeader->ddspf.fourCC))
|
||||
{
|
||||
// We know it's a DDS file, but it's not an XBOX extension
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
// Buffer must be big enough for both headers and magic value
|
||||
if (size < XBOX_HEADER_SIZE)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(
|
||||
reinterpret_cast<const uint8_t*>(pSource) + sizeof(uint32_t) + sizeof(DDS_HEADER));
|
||||
|
||||
#ifdef _GXDK_VER
|
||||
if (xboxext->xdkVer < _GXDK_VER)
|
||||
{
|
||||
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
|
||||
}
|
||||
#elif defined(_XDK_VER)
|
||||
if (xboxext->xdkVer < _XDK_VER)
|
||||
{
|
||||
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
metadata.arraySize = xboxext->arraySize;
|
||||
if (metadata.arraySize == 0)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
metadata.format = xboxext->dxgiFormat;
|
||||
if (!IsValid(metadata.format))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
static_assert(static_cast<int>(TEX_MISC_TEXTURECUBE) == static_cast<int>(DDS_RESOURCE_MISC_TEXTURECUBE), "DDS header mismatch");
|
||||
|
||||
metadata.miscFlags = xboxext->miscFlag & ~static_cast<uint32_t>(TEX_MISC_TEXTURECUBE);
|
||||
|
||||
switch (xboxext->resourceDimension)
|
||||
{
|
||||
case DDS_DIMENSION_TEXTURE1D:
|
||||
|
||||
if ((pHeader->flags & DDS_HEIGHT) && pHeader->height != 1)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
metadata.width = pHeader->width;
|
||||
metadata.height = 1;
|
||||
metadata.depth = 1;
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE1D;
|
||||
break;
|
||||
|
||||
case DDS_DIMENSION_TEXTURE2D:
|
||||
if (xboxext->miscFlag & DDS_RESOURCE_MISC_TEXTURECUBE)
|
||||
{
|
||||
metadata.miscFlags |= TEX_MISC_TEXTURECUBE;
|
||||
metadata.arraySize *= 6;
|
||||
}
|
||||
|
||||
metadata.width = pHeader->width;
|
||||
metadata.height = pHeader->height;
|
||||
metadata.depth = 1;
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
|
||||
break;
|
||||
|
||||
case DDS_DIMENSION_TEXTURE3D:
|
||||
if (!(pHeader->flags & DDS_HEADER_FLAGS_VOLUME))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
if (metadata.arraySize > 1)
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
metadata.width = pHeader->width;
|
||||
metadata.height = pHeader->height;
|
||||
metadata.depth = pHeader->depth;
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE3D;
|
||||
break;
|
||||
|
||||
default:
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
if (static_cast<XboxTileMode>(xboxext->tileMode) == c_XboxTileModeInvalid)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
|
||||
}
|
||||
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
else if (!(xboxext->tileMode & XBOX_TILEMODE_SCARLETT))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
#else
|
||||
else if (xboxext->tileMode & XBOX_TILEMODE_SCARLETT)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
#endif
|
||||
|
||||
static_assert(static_cast<int>(TEX_MISC2_ALPHA_MODE_MASK) == static_cast<int>(DDS_MISC_FLAGS2_ALPHA_MODE_MASK), "DDS header mismatch");
|
||||
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_UNKNOWN) == static_cast<int>(DDS_ALPHA_MODE_UNKNOWN), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_STRAIGHT) == static_cast<int>(DDS_ALPHA_MODE_STRAIGHT), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_PREMULTIPLIED) == static_cast<int>(DDS_ALPHA_MODE_PREMULTIPLIED), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_OPAQUE) == static_cast<int>(DDS_ALPHA_MODE_OPAQUE), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_CUSTOM) == static_cast<int>(DDS_ALPHA_MODE_CUSTOM), "DDS header mismatch");
|
||||
|
||||
metadata.miscFlags2 = xboxext->miscFlags2;
|
||||
|
||||
if (tmode)
|
||||
{
|
||||
*tmode = static_cast<XboxTileMode>(xboxext->tileMode & ~XBOX_TILEMODE_SCARLETT);
|
||||
}
|
||||
|
||||
if (baseAlignment)
|
||||
*baseAlignment = xboxext->baseAlignment;
|
||||
|
||||
if (dataSize)
|
||||
*dataSize = xboxext->dataSize;
|
||||
|
||||
// Handle DDS-specific metadata
|
||||
if (ddPixelFormat)
|
||||
{
|
||||
ddPixelFormat->size = pHeader->ddspf.size;
|
||||
ddPixelFormat->flags = pHeader->ddspf.flags;
|
||||
ddPixelFormat->fourCC = pHeader->ddspf.fourCC;
|
||||
ddPixelFormat->RGBBitCount = pHeader->ddspf.RGBBitCount;
|
||||
ddPixelFormat->RBitMask = pHeader->ddspf.RBitMask;
|
||||
ddPixelFormat->GBitMask = pHeader->ddspf.GBitMask;
|
||||
ddPixelFormat->BBitMask = pHeader->ddspf.BBitMask;
|
||||
ddPixelFormat->ABitMask = pHeader->ddspf.ABitMask;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Encodes DDS file header (magic value, header, XBOX extended header)
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT EncodeDDSHeader(
|
||||
const XboxImage& xbox,
|
||||
_Out_writes_(maxsize) void* pDestination,
|
||||
size_t maxsize)
|
||||
{
|
||||
if (!pDestination)
|
||||
return E_POINTER;
|
||||
|
||||
if (maxsize < XBOX_HEADER_SIZE)
|
||||
return E_NOT_SUFFICIENT_BUFFER;
|
||||
|
||||
*reinterpret_cast<uint32_t*>(pDestination) = DDS_MAGIC;
|
||||
|
||||
auto header = reinterpret_cast<DDS_HEADER*>(reinterpret_cast<uint8_t*>(pDestination) + sizeof(uint32_t));
|
||||
|
||||
memset(header, 0, sizeof(DDS_HEADER));
|
||||
header->size = sizeof(DDS_HEADER);
|
||||
header->flags = DDS_HEADER_FLAGS_TEXTURE;
|
||||
header->caps = DDS_SURFACE_FLAGS_TEXTURE;
|
||||
|
||||
auto& metadata = xbox.GetMetadata();
|
||||
|
||||
if (metadata.mipLevels > 0)
|
||||
{
|
||||
header->flags |= DDS_HEADER_FLAGS_MIPMAP;
|
||||
|
||||
if (metadata.mipLevels > UINT32_MAX)
|
||||
return E_INVALIDARG;
|
||||
|
||||
header->mipMapCount = static_cast<uint32_t>(metadata.mipLevels);
|
||||
|
||||
if (header->mipMapCount > 1)
|
||||
header->caps |= DDS_SURFACE_FLAGS_MIPMAP;
|
||||
}
|
||||
|
||||
switch (metadata.dimension)
|
||||
{
|
||||
case TEX_DIMENSION_TEXTURE1D:
|
||||
if (metadata.width > UINT32_MAX)
|
||||
return E_INVALIDARG;
|
||||
|
||||
header->width = static_cast<uint32_t>(metadata.width);
|
||||
header->height = header->depth = 1;
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE2D:
|
||||
if (metadata.height > UINT32_MAX
|
||||
|| metadata.width > UINT32_MAX)
|
||||
return E_INVALIDARG;
|
||||
|
||||
header->height = static_cast<uint32_t>(metadata.height);
|
||||
header->width = static_cast<uint32_t>(metadata.width);
|
||||
header->depth = 1;
|
||||
|
||||
if (metadata.IsCubemap())
|
||||
{
|
||||
header->caps |= DDS_SURFACE_FLAGS_CUBEMAP;
|
||||
header->caps2 |= DDS_CUBEMAP_ALLFACES;
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE3D:
|
||||
if (metadata.height > UINT32_MAX
|
||||
|| metadata.width > UINT32_MAX
|
||||
|| metadata.depth > UINT32_MAX)
|
||||
return E_INVALIDARG;
|
||||
|
||||
header->flags |= DDS_HEADER_FLAGS_VOLUME;
|
||||
header->caps2 |= DDS_FLAGS_VOLUME;
|
||||
header->height = static_cast<uint32_t>(metadata.height);
|
||||
header->width = static_cast<uint32_t>(metadata.width);
|
||||
header->depth = static_cast<uint32_t>(metadata.depth);
|
||||
break;
|
||||
|
||||
default:
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
size_t rowPitch, slicePitch;
|
||||
ComputePitch(metadata.format, metadata.width, metadata.height, rowPitch, slicePitch, CP_FLAGS_NONE);
|
||||
|
||||
if (slicePitch > UINT32_MAX
|
||||
|| rowPitch > UINT32_MAX)
|
||||
return E_FAIL;
|
||||
|
||||
if (IsCompressed(metadata.format))
|
||||
{
|
||||
header->flags |= DDS_HEADER_FLAGS_LINEARSIZE;
|
||||
header->pitchOrLinearSize = static_cast<uint32_t>(slicePitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
header->flags |= DDS_HEADER_FLAGS_PITCH;
|
||||
header->pitchOrLinearSize = static_cast<uint32_t>(rowPitch);
|
||||
}
|
||||
|
||||
memcpy_s(&header->ddspf, sizeof(header->ddspf), &DDSPF_XBOX, sizeof(DDS_PIXELFORMAT));
|
||||
|
||||
// Setup XBOX extended header
|
||||
auto xboxext = reinterpret_cast<DDS_HEADER_XBOX*>(reinterpret_cast<uint8_t*>(header) + sizeof(DDS_HEADER));
|
||||
|
||||
memset(xboxext, 0, sizeof(DDS_HEADER_XBOX));
|
||||
xboxext->dxgiFormat = metadata.format;
|
||||
xboxext->resourceDimension = metadata.dimension;
|
||||
|
||||
if (metadata.arraySize > UINT32_MAX)
|
||||
return E_INVALIDARG;
|
||||
|
||||
static_assert(static_cast<int>(TEX_MISC_TEXTURECUBE) == static_cast<int>(DDS_RESOURCE_MISC_TEXTURECUBE), "DDS header mismatch");
|
||||
xboxext->miscFlag = metadata.miscFlags & ~static_cast<uint32_t>(TEX_MISC_TEXTURECUBE);
|
||||
|
||||
if (metadata.miscFlags & TEX_MISC_TEXTURECUBE)
|
||||
{
|
||||
xboxext->miscFlag |= TEX_MISC_TEXTURECUBE;
|
||||
assert((metadata.arraySize % 6) == 0);
|
||||
xboxext->arraySize = static_cast<UINT>(metadata.arraySize / 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
xboxext->arraySize = static_cast<UINT>(metadata.arraySize);
|
||||
}
|
||||
|
||||
static_assert(static_cast<int>(TEX_MISC2_ALPHA_MODE_MASK) == static_cast<int>(DDS_MISC_FLAGS2_ALPHA_MODE_MASK), "DDS header mismatch");
|
||||
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_UNKNOWN) == static_cast<int>(DDS_ALPHA_MODE_UNKNOWN), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_STRAIGHT) == static_cast<int>(DDS_ALPHA_MODE_STRAIGHT), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_PREMULTIPLIED) == static_cast<int>(DDS_ALPHA_MODE_PREMULTIPLIED), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_OPAQUE) == static_cast<int>(DDS_ALPHA_MODE_OPAQUE), "DDS header mismatch");
|
||||
static_assert(static_cast<int>(TEX_ALPHA_MODE_CUSTOM) == static_cast<int>(DDS_ALPHA_MODE_CUSTOM), "DDS header mismatch");
|
||||
|
||||
xboxext->miscFlags2 = metadata.miscFlags2;
|
||||
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode()) | XBOX_TILEMODE_SCARLETT;
|
||||
#else
|
||||
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode());
|
||||
#endif
|
||||
|
||||
xboxext->baseAlignment = xbox.GetAlignment();
|
||||
xboxext->dataSize = xbox.GetSize();
|
||||
#ifdef _GXDK_VER
|
||||
xboxext->xdkVer = _GXDK_VER;
|
||||
#elif defined(_XDK_VER)
|
||||
xboxext->xdkVer = _XDK_VER;
|
||||
#endif
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
// Entry-points
|
||||
//=====================================================================================
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Obtain metadata from DDS file in memory/on disk
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::GetMetadataFromDDSMemory(
|
||||
const void* pSource,
|
||||
size_t size,
|
||||
TexMetadata& metadata,
|
||||
bool& isXbox)
|
||||
{
|
||||
return Xbox::GetMetadataFromDDSMemoryEx(pSource, size, metadata, isXbox, nullptr);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::GetMetadataFromDDSMemoryEx(
|
||||
const void* pSource,
|
||||
size_t size,
|
||||
TexMetadata& metadata,
|
||||
bool& isXbox,
|
||||
DDSMetaData* ddPixelFormat)
|
||||
{
|
||||
if (!pSource || !size)
|
||||
return E_INVALIDARG;
|
||||
|
||||
isXbox = false;
|
||||
|
||||
HRESULT hr = DecodeDDSHeader(pSource, size, metadata, ddPixelFormat, nullptr, nullptr, nullptr);
|
||||
|
||||
if (hr == S_FALSE)
|
||||
{
|
||||
hr = DirectX::GetMetadataFromDDSMemoryEx(pSource, size, DirectX::DDS_FLAGS_NONE, metadata, ddPixelFormat);
|
||||
}
|
||||
else if (SUCCEEDED(hr))
|
||||
{
|
||||
isXbox = true;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::GetMetadataFromDDSFile(
|
||||
const wchar_t* szFile,
|
||||
TexMetadata& metadata,
|
||||
bool& isXbox)
|
||||
{
|
||||
return Xbox::GetMetadataFromDDSFileEx(szFile, metadata, isXbox, nullptr);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::GetMetadataFromDDSFileEx(
|
||||
const wchar_t* szFile,
|
||||
TexMetadata& metadata,
|
||||
bool& isXbox,
|
||||
DDSMetaData* ddPixelFormat)
|
||||
{
|
||||
if (!szFile)
|
||||
return E_INVALIDARG;
|
||||
|
||||
isXbox = false;
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
|
||||
#else
|
||||
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
|
||||
#endif
|
||||
if (!hFile)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
// Get the file size
|
||||
FILE_STANDARD_INFO fileInfo;
|
||||
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
// File is too big for 32-bit allocation, so reject read (4 GB should be plenty large enough for a valid DDS file)
|
||||
if (fileInfo.EndOfFile.HighPart > 0)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
||||
}
|
||||
|
||||
// Need at least enough data to fill the standard header and magic number to be a valid DDS
|
||||
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Read the header in (including extended header if present)
|
||||
uint8_t header[XBOX_HEADER_SIZE] = {};
|
||||
|
||||
DWORD bytesRead = 0;
|
||||
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
HRESULT hr = DecodeDDSHeader(header, bytesRead, metadata, ddPixelFormat, nullptr, nullptr, nullptr);
|
||||
|
||||
if (hr == S_FALSE)
|
||||
{
|
||||
hr = DirectX::GetMetadataFromDDSMemoryEx(header, bytesRead, DirectX::DDS_FLAGS_NONE, metadata, ddPixelFormat);
|
||||
}
|
||||
else if (SUCCEEDED(hr))
|
||||
{
|
||||
isXbox = true;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Load a DDS file in memory
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::LoadFromDDSMemory(
|
||||
const void* pSource,
|
||||
size_t size,
|
||||
TexMetadata* metadata,
|
||||
XboxImage& xbox)
|
||||
{
|
||||
return Xbox::LoadFromDDSMemoryEx(pSource, size, metadata, nullptr, xbox);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::LoadFromDDSMemoryEx(
|
||||
const void* pSource,
|
||||
size_t size,
|
||||
TexMetadata* metadata,
|
||||
DDSMetaData* ddPixelFormat,
|
||||
XboxImage& xbox)
|
||||
{
|
||||
if (!pSource || !size)
|
||||
return E_INVALIDARG;
|
||||
|
||||
xbox.Release();
|
||||
|
||||
TexMetadata mdata;
|
||||
uint32_t dataSize;
|
||||
uint32_t baseAlignment;
|
||||
XboxTileMode tmode;
|
||||
HRESULT hr = DecodeDDSHeader(pSource, size, mdata, ddPixelFormat, &tmode, &dataSize, &baseAlignment);
|
||||
if (hr == S_FALSE)
|
||||
{
|
||||
// It's a DDS, but not an XBOX variant
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (!dataSize || !baseAlignment)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
if (size <= XBOX_HEADER_SIZE)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Copy tiled data
|
||||
const size_t remaining = size - XBOX_HEADER_SIZE;
|
||||
|
||||
if (remaining < dataSize)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
||||
}
|
||||
|
||||
hr = xbox.Initialize(mdata, tmode, dataSize, baseAlignment);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
assert(xbox.GetPointer() != nullptr);
|
||||
|
||||
memcpy(xbox.GetPointer(), reinterpret_cast<const uint8_t*>(pSource) + XBOX_HEADER_SIZE, dataSize);
|
||||
|
||||
if (metadata)
|
||||
memcpy(metadata, &mdata, sizeof(TexMetadata));
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Load a DDS file from disk
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::LoadFromDDSFile(
|
||||
const wchar_t* szFile,
|
||||
TexMetadata* metadata,
|
||||
XboxImage& xbox)
|
||||
{
|
||||
return Xbox::LoadFromDDSFileEx(szFile, metadata, nullptr, xbox);
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::LoadFromDDSFileEx(
|
||||
const wchar_t* szFile,
|
||||
TexMetadata* metadata,
|
||||
DDSMetaData* ddPixelFormat,
|
||||
XboxImage& xbox)
|
||||
{
|
||||
if (!szFile)
|
||||
return E_INVALIDARG;
|
||||
|
||||
xbox.Release();
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
|
||||
#else
|
||||
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
|
||||
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
|
||||
#endif
|
||||
|
||||
if (!hFile)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
// Get the file size
|
||||
FILE_STANDARD_INFO fileInfo;
|
||||
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
// File is too big for 32-bit allocation, so reject read (4 GB should be plenty large enough for a valid DDS file)
|
||||
if (fileInfo.EndOfFile.HighPart > 0)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
|
||||
}
|
||||
|
||||
// Need at least enough data to fill the standard header and magic number to be a valid DDS
|
||||
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Read the header in (including extended header if present)
|
||||
uint8_t header[XBOX_HEADER_SIZE] = {};
|
||||
|
||||
DWORD bytesRead = 0;
|
||||
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
TexMetadata mdata;
|
||||
XboxTileMode tmode;
|
||||
uint32_t dataSize;
|
||||
uint32_t baseAlignment;
|
||||
HRESULT hr = DecodeDDSHeader(header, bytesRead, mdata, ddPixelFormat, &tmode, &dataSize, &baseAlignment);
|
||||
if (hr == S_FALSE)
|
||||
{
|
||||
// It's a DDS, but not an XBOX variant
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (!dataSize || !baseAlignment)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Read tiled data
|
||||
const DWORD remaining = fileInfo.EndOfFile.LowPart - XBOX_HEADER_SIZE;
|
||||
if (remaining == 0)
|
||||
return E_FAIL;
|
||||
|
||||
if (remaining < dataSize)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
||||
}
|
||||
|
||||
hr = xbox.Initialize(mdata, tmode, dataSize, baseAlignment);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
assert(xbox.GetPointer() != nullptr);
|
||||
|
||||
if (!ReadFile(hFile.get(), xbox.GetPointer(), dataSize, &bytesRead, nullptr))
|
||||
{
|
||||
xbox.Release();
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
if (metadata)
|
||||
memcpy(metadata, &mdata, sizeof(TexMetadata));
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Save a DDS file to memory
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::SaveToDDSMemory(const XboxImage& xbox, Blob& blob)
|
||||
{
|
||||
if (!xbox.GetPointer() || !xbox.GetSize() || !xbox.GetAlignment())
|
||||
return E_INVALIDARG;
|
||||
|
||||
blob.Release();
|
||||
|
||||
HRESULT hr = blob.Initialize(XBOX_HEADER_SIZE + xbox.GetSize());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
// Copy header
|
||||
auto pDestination = reinterpret_cast<uint8_t*>(blob.GetBufferPointer());
|
||||
assert(pDestination);
|
||||
|
||||
hr = EncodeDDSHeader(xbox, pDestination, XBOX_HEADER_SIZE);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
blob.Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Copy tiled data
|
||||
const size_t remaining = blob.GetBufferSize() - XBOX_HEADER_SIZE;
|
||||
pDestination += XBOX_HEADER_SIZE;
|
||||
|
||||
if (!remaining)
|
||||
{
|
||||
blob.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
if (remaining < xbox.GetSize())
|
||||
{
|
||||
blob.Release();
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
memcpy(pDestination, xbox.GetPointer(), xbox.GetSize());
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Save a DDS file to disk
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::SaveToDDSFile(const XboxImage& xbox, const wchar_t* szFile)
|
||||
{
|
||||
if (!szFile || !xbox.GetPointer() || !xbox.GetSize() || !xbox.GetAlignment())
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Create DDS Header
|
||||
uint8_t header[XBOX_HEADER_SIZE] = {};
|
||||
HRESULT hr = EncodeDDSHeader(xbox, header, XBOX_HEADER_SIZE);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
// Create file and write header
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
|
||||
ScopedHandle hFile(safe_handle(CreateFile2(szFile,
|
||||
GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
|
||||
#else
|
||||
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
|
||||
GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
|
||||
#endif
|
||||
if (!hFile)
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
DWORD bytesWritten;
|
||||
if (!WriteFile(hFile.get(), header, static_cast<DWORD>(XBOX_HEADER_SIZE), &bytesWritten, nullptr))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
if (bytesWritten != XBOX_HEADER_SIZE)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Write tiled data
|
||||
if (!WriteFile(hFile.get(), xbox.GetPointer(), static_cast<DWORD>(xbox.GetSize()), &bytesWritten, nullptr))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(GetLastError());
|
||||
}
|
||||
|
||||
if (bytesWritten != xbox.GetSize())
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Adapters for /Zc:wchar_t- clients
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
|
||||
|
||||
namespace Xbox
|
||||
{
|
||||
HRESULT __cdecl GetMetadataFromDDSFile(
|
||||
_In_z_ const __wchar_t* szFile,
|
||||
_Out_ DirectX::TexMetadata& metadata,
|
||||
_Out_ bool& isXbox)
|
||||
{
|
||||
return GetMetadataFromDDSFile(reinterpret_cast<const unsigned short*>(szFile), metadata, isXbox);
|
||||
}
|
||||
|
||||
HRESULT __cdecl GetMetadataFromDDSFileEx(
|
||||
_In_z_ const __wchar_t* szFile,
|
||||
_Out_ DirectX::TexMetadata& metadata,
|
||||
_Out_ bool& isXbox,
|
||||
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat)
|
||||
{
|
||||
return GetMetadataFromDDSFileEx(reinterpret_cast<const unsigned short*>(szFile), metadata, isXbox, ddPixelFormat);
|
||||
}
|
||||
|
||||
HRESULT __cdecl LoadFromDDSFile(
|
||||
_In_z_ const __wchar_t* szFile,
|
||||
_Out_opt_ DirectX::TexMetadata* metadata,
|
||||
_Out_ XboxImage& image)
|
||||
{
|
||||
return LoadFromDDSFile(reinterpret_cast<const unsigned short*>(szFile), metadata, image);
|
||||
}
|
||||
|
||||
HRESULT __cdecl LoadFromDDSFileEx(
|
||||
_In_z_ const __wchar_t* szFile,
|
||||
_Out_opt_ DirectX::TexMetadata* metadata,
|
||||
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
|
||||
_Out_ XboxImage& image)
|
||||
{
|
||||
return LoadFromDDSFileEx(reinterpret_cast<const unsigned short*>(szFile), metadata, ddPixelFormat, image);
|
||||
}
|
||||
|
||||
HRESULT __cdecl SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const __wchar_t* szFile)
|
||||
{
|
||||
return SaveToDDSFile(xbox, reinterpret_cast<const unsigned short*>(szFile));
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !_NATIVE_WCHAR_T_DEFINED
|
||||
877
Auxiliary/DirectXTexXboxDetile.cpp
Normal file
877
Auxiliary/DirectXTexXboxDetile.cpp
Normal file
@@ -0,0 +1,877 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DirectXTexXboxDetile.cpp
|
||||
//
|
||||
// DirectXTex Auxillary functions for converting from Xbox tiled to linear
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "DirectXTexP.h"
|
||||
#include "DirectXTexXbox.h"
|
||||
|
||||
using Microsoft::WRL::ComPtr;
|
||||
using namespace DirectX;
|
||||
using namespace DirectX::Internal;
|
||||
using namespace Xbox;
|
||||
|
||||
namespace
|
||||
{
|
||||
//----------------------------------------------------------------------------------
|
||||
inline HRESULT DetileByElement1D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
_In_reads_(nimages) const Image* const * result,
|
||||
size_t nimages,
|
||||
size_t bpp,
|
||||
size_t w,
|
||||
bool packed)
|
||||
{
|
||||
const uint8_t* sptr = xbox.GetPointer();
|
||||
const uint8_t* endPtr = sptr + layout.SizeBytes;
|
||||
|
||||
for (uint32_t item = 0; item < nimages; ++item)
|
||||
{
|
||||
const Image* img = result[item];
|
||||
if (!img || !img->pixels)
|
||||
return E_POINTER;
|
||||
|
||||
assert(img->width == result[0]->width);
|
||||
assert(img->height == result[0]->height);
|
||||
assert(img->rowPitch == result[0]->rowPitch);
|
||||
assert(img->format == result[0]->format);
|
||||
|
||||
uint8_t* dptr = img->pixels;
|
||||
|
||||
for (size_t x = 0; x < w; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
const UINT64 element = (packed) ? (x >> 1) : x;
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
|
||||
#else
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
const uint8_t* src = sptr + offset;
|
||||
|
||||
if ((src + bpp) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
memcpy(dptr, src, bpp);
|
||||
dptr += bpp;
|
||||
|
||||
if (packed)
|
||||
++x;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
inline HRESULT DetileByElement2D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
_In_reads_(nimages) const Image* const * result,
|
||||
size_t nimages,
|
||||
size_t bpp,
|
||||
size_t w,
|
||||
size_t h,
|
||||
bool packed)
|
||||
{
|
||||
const uint8_t* sptr = xbox.GetPointer();
|
||||
const uint8_t* endPtr = sptr + layout.SizeBytes;
|
||||
|
||||
for (uint32_t item = 0; item < nimages; ++item)
|
||||
{
|
||||
const Image* img = result[item];
|
||||
if (!img || !img->pixels)
|
||||
return E_POINTER;
|
||||
|
||||
assert(img->width == result[0]->width);
|
||||
assert(img->height == result[0]->height);
|
||||
assert(img->rowPitch == result[0]->rowPitch);
|
||||
assert(img->format == result[0]->format);
|
||||
|
||||
uint8_t* dptr = img->pixels;
|
||||
|
||||
for (uint32_t y = 0; y < h; ++y)
|
||||
{
|
||||
uint8_t* tptr = dptr;
|
||||
|
||||
for (size_t x = 0; x < w; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
const UINT64 element = (packed) ? (x >> 1) : x;
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
|
||||
#else
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
const uint8_t* src = sptr + offset;
|
||||
|
||||
if ((src + bpp) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
memcpy(tptr, src, bpp);
|
||||
tptr += bpp;
|
||||
|
||||
if (packed)
|
||||
++x;
|
||||
}
|
||||
|
||||
dptr += img->rowPitch;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
inline HRESULT DetileByElement3D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
uint32_t slices,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
const Image& result,
|
||||
size_t bpp,
|
||||
size_t w,
|
||||
size_t h,
|
||||
bool packed)
|
||||
{
|
||||
const uint8_t* sptr = xbox.GetPointer();
|
||||
const uint8_t* endPtr = sptr + layout.SizeBytes;
|
||||
|
||||
uint8_t* dptr = result.pixels;
|
||||
|
||||
for (uint32_t z = 0; z < slices; ++z)
|
||||
{
|
||||
uint8_t* rptr = dptr;
|
||||
|
||||
for (uint32_t y = 0; y < h; ++y)
|
||||
{
|
||||
uint8_t* tptr = rptr;
|
||||
|
||||
for (size_t x = 0; x < w; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
const UINT64 element = (packed) ? (x >> 1) : x;
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
|
||||
#else
|
||||
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
const uint8_t* src = sptr + offset;
|
||||
|
||||
if ((src + bpp) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
memcpy(tptr, src, bpp);
|
||||
tptr += bpp;
|
||||
|
||||
if (packed)
|
||||
++x;
|
||||
}
|
||||
|
||||
rptr += result.rowPitch;
|
||||
}
|
||||
|
||||
dptr += result.slicePitch;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// 1D Tiling
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT Detile1D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
_In_reads_(nimages) const Image** result,
|
||||
size_t nimages)
|
||||
{
|
||||
if (!nimages)
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (!xbox.GetPointer() || !computer || !result || !result[0])
|
||||
return E_POINTER;
|
||||
|
||||
assert(layout.Planes == 1);
|
||||
|
||||
const DXGI_FORMAT format = result[0]->format;
|
||||
|
||||
assert(format == xbox.GetMetadata().format);
|
||||
|
||||
assert(!IsCompressed(format));
|
||||
|
||||
bool byelement = IsTypeless(format);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
if (nimages > 1)
|
||||
byelement = true;
|
||||
#endif
|
||||
|
||||
if (IsPacked(format))
|
||||
{
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
|
||||
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
|
||||
|
||||
const size_t w = result[0]->width;
|
||||
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
|
||||
return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, true);
|
||||
}
|
||||
else if (byelement)
|
||||
{
|
||||
//--- Typeless is done with per-element copy ----------------------------------
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
assert(bpp == layout.Plane[0].BytesPerElement);
|
||||
|
||||
const size_t w = result[0]->width;
|
||||
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
|
||||
return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- Standard format handling ------------------------------------------------
|
||||
auto& mip = layout.Plane[0].MipLayout[level];
|
||||
|
||||
const UINT32 tiledPixels = mip.PitchPixels * mip.PaddedDepthOrArraySize;
|
||||
|
||||
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
|
||||
|
||||
XMVECTOR* target = scanline.get();
|
||||
XMVECTOR* tiled = target + result[0]->width;
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
|
||||
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
|
||||
#endif
|
||||
|
||||
// Load tiled texture
|
||||
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
|
||||
return E_FAIL;
|
||||
|
||||
if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
|
||||
return E_FAIL;
|
||||
|
||||
// Perform detiling
|
||||
for (uint32_t item = 0; item < nimages; ++item)
|
||||
{
|
||||
const Image* img = result[item];
|
||||
if (!img || !img->pixels)
|
||||
return E_POINTER;
|
||||
|
||||
assert(img->width == result[0]->width);
|
||||
assert(img->height == result[0]->height);
|
||||
assert(img->rowPitch == result[0]->rowPitch);
|
||||
assert(img->format == result[0]->format);
|
||||
|
||||
for (size_t x = 0; x < img->width; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
assert(offset >= mip.OffsetBytes);
|
||||
assert(offset < mip.OffsetBytes + mip.SizeBytes);
|
||||
|
||||
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
|
||||
assert(offset < tiledPixels);
|
||||
|
||||
target[x] = tiled[offset];
|
||||
}
|
||||
|
||||
if (!StoreScanline(img->pixels, img->rowPitch, img->format, target, img->width))
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// 2D Tiling
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT Detile2D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
_In_reads_(nimages) const Image** result,
|
||||
size_t nimages)
|
||||
{
|
||||
if (!nimages)
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (!xbox.GetPointer() || !computer || !result || !result[0])
|
||||
return E_POINTER;
|
||||
|
||||
assert(xbox.GetMetadata().format == result[0]->format);
|
||||
|
||||
assert(layout.Planes == 1);
|
||||
|
||||
const DXGI_FORMAT format = result[0]->format;
|
||||
|
||||
assert(format == xbox.GetMetadata().format);
|
||||
|
||||
bool byelement = IsTypeless(format);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
if (nimages > 1)
|
||||
byelement = true;
|
||||
#endif
|
||||
|
||||
if (IsCompressed(format))
|
||||
{
|
||||
//--- BC formats use per-block copy -------------------------------------------
|
||||
const size_t nbw = std::max<size_t>(1, (result[0]->width + 3) / 4);
|
||||
const size_t nbh = std::max<size_t>(1, (result[0]->height + 3) / 4);
|
||||
|
||||
const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
|
||||
|| format == DXGI_FORMAT_BC1_UNORM
|
||||
|| format == DXGI_FORMAT_BC1_UNORM_SRGB
|
||||
|| format == DXGI_FORMAT_BC4_TYPELESS
|
||||
|| format == DXGI_FORMAT_BC4_UNORM
|
||||
|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
|
||||
|
||||
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
assert(bpb == layout.Plane[0].BytesPerElement);
|
||||
|
||||
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpb, nbw, nbh, false);
|
||||
}
|
||||
else if (IsPacked(format))
|
||||
{
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
|
||||
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
|
||||
|
||||
const size_t w = result[0]->width;
|
||||
const size_t h = result[0]->height;
|
||||
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, true);
|
||||
}
|
||||
else if (byelement)
|
||||
{
|
||||
//--- Typeless is done with per-element copy ----------------------------------
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
assert(bpp == layout.Plane[0].BytesPerElement);
|
||||
|
||||
const size_t w = result[0]->width;
|
||||
const size_t h = result[0]->height;
|
||||
|
||||
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- Standard format handling ------------------------------------------------
|
||||
auto& mip = layout.Plane[0].MipLayout[level];
|
||||
|
||||
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
|
||||
|
||||
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
|
||||
|
||||
XMVECTOR* target = scanline.get();
|
||||
XMVECTOR* tiled = target + result[0]->width;
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
|
||||
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
|
||||
#endif
|
||||
|
||||
// Load tiled texture
|
||||
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
|
||||
return E_FAIL;
|
||||
|
||||
if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
|
||||
return E_FAIL;
|
||||
|
||||
// Perform detiling
|
||||
for (uint32_t item = 0; item < nimages; ++item)
|
||||
{
|
||||
const Image* img = result[item];
|
||||
if (!img || !img->pixels)
|
||||
return E_POINTER;
|
||||
|
||||
assert(img->width == result[0]->width);
|
||||
assert(img->height == result[0]->height);
|
||||
assert(img->rowPitch == result[0]->rowPitch);
|
||||
assert(img->format == result[0]->format);
|
||||
|
||||
auto dptr = reinterpret_cast<uint8_t * __restrict>(img->pixels);
|
||||
for (uint32_t y = 0; y < img->height; ++y)
|
||||
{
|
||||
for (size_t x = 0; x < img->width; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
assert(offset >= mip.OffsetBytes);
|
||||
assert(offset < mip.OffsetBytes + mip.SizeBytes);
|
||||
|
||||
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
|
||||
assert(offset < tiledPixels);
|
||||
|
||||
target[x] = tiled[offset];
|
||||
}
|
||||
|
||||
if (!StoreScanline(dptr, img->rowPitch, img->format, target, img->width))
|
||||
return E_FAIL;
|
||||
|
||||
dptr += img->rowPitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// 3D Tiling
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT Detile3D(
|
||||
const XboxImage& xbox,
|
||||
uint32_t level,
|
||||
uint32_t slices,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
const Image& result)
|
||||
{
|
||||
if (!computer || !xbox.GetPointer() || !result.pixels)
|
||||
return E_POINTER;
|
||||
|
||||
assert(xbox.GetMetadata().format == result.format);
|
||||
|
||||
assert(layout.Planes == 1);
|
||||
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
const bool byelement = true;
|
||||
#else
|
||||
const bool byelement = IsTypeless(result.format);
|
||||
#endif
|
||||
|
||||
if (IsCompressed(result.format))
|
||||
{
|
||||
//--- BC formats use per-block copy -------------------------------------------
|
||||
const size_t nbw = std::max<size_t>(1, (result.width + 3) / 4);
|
||||
const size_t nbh = std::max<size_t>(1, (result.height + 3) / 4);
|
||||
|
||||
const size_t bpb = (result.format == DXGI_FORMAT_BC1_TYPELESS
|
||||
|| result.format == DXGI_FORMAT_BC1_UNORM
|
||||
|| result.format == DXGI_FORMAT_BC1_UNORM_SRGB
|
||||
|| result.format == DXGI_FORMAT_BC4_TYPELESS
|
||||
|| result.format == DXGI_FORMAT_BC4_UNORM
|
||||
|| result.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
|
||||
|
||||
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
assert(bpb == layout.Plane[0].BytesPerElement);
|
||||
|
||||
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpb, nbw, nbh, false);
|
||||
}
|
||||
else if (IsPacked(result.format))
|
||||
{
|
||||
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
|
||||
|
||||
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
|
||||
|
||||
assert(((result.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, true);
|
||||
}
|
||||
else if (byelement)
|
||||
{
|
||||
//--- Typeless is done with per-element copy ----------------------------------
|
||||
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
|
||||
assert(bpp == layout.Plane[0].BytesPerElement);
|
||||
|
||||
assert(result.width == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- Standard format handling ------------------------------------------------
|
||||
auto& mip = layout.Plane[0].MipLayout[level];
|
||||
|
||||
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
|
||||
assert(tiledPixels >= (result.width * result.height * slices));
|
||||
|
||||
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result.width);
|
||||
|
||||
XMVECTOR* target = scanline.get();
|
||||
XMVECTOR* tiled = target + result.width;
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(target, 0xCD, sizeof(XMVECTOR) * result.width);
|
||||
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
|
||||
#endif
|
||||
|
||||
// Load tiled texture
|
||||
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
|
||||
return E_FAIL;
|
||||
|
||||
const uint8_t* sptr = xbox.GetPointer() + mip.OffsetBytes;
|
||||
const uint8_t* endPtr = sptr + mip.SizeBytes;
|
||||
XMVECTOR* tptr = tiled;
|
||||
for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
|
||||
{
|
||||
const uint8_t* rptr = sptr;
|
||||
XMVECTOR* uptr = tptr;
|
||||
|
||||
for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
|
||||
{
|
||||
if ((rptr + mip.PitchBytes) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
if (!LoadScanline(uptr, mip.PitchPixels, rptr, mip.PitchBytes, xbox.GetMetadata().format))
|
||||
return E_FAIL;
|
||||
|
||||
rptr += mip.PitchBytes;
|
||||
uptr += mip.PaddedWidthElements;
|
||||
}
|
||||
|
||||
sptr += mip.Slice2DSizeBytes;
|
||||
tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
|
||||
}
|
||||
|
||||
// Perform detiling
|
||||
uint8_t* dptr = reinterpret_cast<uint8_t*>(result.pixels);
|
||||
for (uint32_t z = 0; z < slices; ++z)
|
||||
{
|
||||
uint8_t* rptr = dptr;
|
||||
|
||||
for (uint32_t y = 0; y < result.height; ++y)
|
||||
{
|
||||
for (size_t x = 0; x < result.width; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
assert(offset >= mip.OffsetBytes);
|
||||
assert(offset < mip.OffsetBytes + mip.SizeBytes);
|
||||
|
||||
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
|
||||
assert(offset < tiledPixels);
|
||||
|
||||
target[x] = tiled[offset];
|
||||
}
|
||||
|
||||
if (!StoreScanline(rptr, result.rowPitch, result.format, target, result.width))
|
||||
return E_FAIL;
|
||||
|
||||
rptr += result.rowPitch;
|
||||
}
|
||||
|
||||
dptr += result.slicePitch;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
}
|
||||
|
||||
//=====================================================================================
|
||||
// Entry-points
|
||||
//=====================================================================================
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Detile image
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Xbox::Detile(
|
||||
const XboxImage& xbox,
|
||||
DirectX::ScratchImage& image)
|
||||
{
|
||||
if (!xbox.GetSize() || !xbox.GetPointer() || xbox.GetTileMode() == c_XboxTileModeInvalid)
|
||||
return E_INVALIDARG;
|
||||
|
||||
image.Release();
|
||||
|
||||
auto& metadata = xbox.GetMetadata();
|
||||
|
||||
if (metadata.format == DXGI_FORMAT_R1_UNORM
|
||||
|| IsVideo(metadata.format))
|
||||
{
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
|
||||
switch (metadata.format)
|
||||
{
|
||||
case DXGI_FORMAT_R32G32B32_TYPELESS:
|
||||
case DXGI_FORMAT_R32G32B32_FLOAT:
|
||||
case DXGI_FORMAT_R32G32B32_UINT:
|
||||
case DXGI_FORMAT_R32G32B32_SINT:
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
XG_RESOURCE_LAYOUT layout = {};
|
||||
|
||||
switch (metadata.dimension)
|
||||
{
|
||||
case TEX_DIMENSION_TEXTURE1D:
|
||||
{
|
||||
XG_TEXTURE1D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(metadata.width);
|
||||
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
||||
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
||||
desc.Usage = XG_USAGE_DEFAULT;
|
||||
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
||||
desc.MiscFlags = (metadata.IsCubemap()) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
desc.SwizzleMode = xbox.GetTileMode();
|
||||
#else
|
||||
desc.TileMode = xbox.GetTileMode();
|
||||
#endif
|
||||
|
||||
ComPtr<XGTextureAddressComputer> computer;
|
||||
HRESULT hr = XGCreateTexture1DComputer(&desc, computer.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = computer->GetResourceLayout(&layout);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (layout.Planes != 1)
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
if (layout.SizeBytes != xbox.GetSize()
|
||||
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
|
||||
return E_UNEXPECTED;
|
||||
|
||||
hr = image.Initialize(metadata);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
||||
{
|
||||
if (metadata.arraySize > 1)
|
||||
{
|
||||
std::vector<const Image*> images;
|
||||
images.reserve(metadata.arraySize);
|
||||
for (uint32_t item = 0; item < metadata.arraySize; ++item)
|
||||
{
|
||||
const Image* img = image.GetImage(level, item, 0);
|
||||
if (!img)
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
images.push_back(img);
|
||||
}
|
||||
|
||||
hr = Detile1D(xbox, level, computer.Get(), layout, &images[0], images.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
const Image* img = image.GetImage(level, 0, 0);
|
||||
if (!img)
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = Detile1D(xbox, level, computer.Get(), layout, &img, 1);
|
||||
}
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
image.Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
XG_TEXTURE2D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(metadata.width);
|
||||
desc.Height = static_cast<UINT>(metadata.height);
|
||||
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
|
||||
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = XG_USAGE_DEFAULT;
|
||||
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
||||
desc.MiscFlags = (metadata.miscFlags & TEX_MISC_TEXTURECUBE) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
desc.SwizzleMode = xbox.GetTileMode();
|
||||
#else
|
||||
desc.TileMode = xbox.GetTileMode();
|
||||
#endif
|
||||
|
||||
ComPtr<XGTextureAddressComputer> computer;
|
||||
HRESULT hr = XGCreateTexture2DComputer(&desc, computer.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = computer->GetResourceLayout(&layout);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (layout.Planes != 1)
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
if (layout.SizeBytes != xbox.GetSize()
|
||||
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
|
||||
return E_UNEXPECTED;
|
||||
|
||||
hr = image.Initialize(metadata);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
||||
{
|
||||
if (metadata.arraySize > 1)
|
||||
{
|
||||
std::vector<const Image*> images;
|
||||
images.reserve(metadata.arraySize);
|
||||
for (uint32_t item = 0; item < metadata.arraySize; ++item)
|
||||
{
|
||||
const Image* img = image.GetImage(level, item, 0);
|
||||
if (!img)
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
images.push_back(img);
|
||||
}
|
||||
|
||||
hr = Detile2D(xbox, level, computer.Get(), layout, &images[0], images.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
const Image* img = image.GetImage(level, 0, 0);
|
||||
if (!img)
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = Detile2D(xbox, level, computer.Get(), layout, &img, 1);
|
||||
}
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
image.Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE3D:
|
||||
{
|
||||
XG_TEXTURE3D_DESC desc = {};
|
||||
desc.Width = static_cast<UINT>(metadata.width);
|
||||
desc.Height = static_cast<UINT>(metadata.height);
|
||||
desc.Depth = static_cast<UINT>(metadata.depth);
|
||||
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
|
||||
desc.Format = static_cast<XG_FORMAT>(metadata.format);
|
||||
desc.Usage = XG_USAGE_DEFAULT;
|
||||
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
desc.SwizzleMode = xbox.GetTileMode();
|
||||
#else
|
||||
desc.TileMode = xbox.GetTileMode();
|
||||
#endif
|
||||
|
||||
ComPtr<XGTextureAddressComputer> computer;
|
||||
HRESULT hr = XGCreateTexture3DComputer(&desc, computer.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = computer->GetResourceLayout(&layout);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (layout.Planes != 1)
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
if (layout.SizeBytes != xbox.GetSize()
|
||||
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
|
||||
return E_UNEXPECTED;
|
||||
|
||||
hr = image.Initialize(metadata);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
uint32_t d = static_cast<uint32_t>(metadata.depth);
|
||||
|
||||
size_t index = 0;
|
||||
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
|
||||
{
|
||||
if ((index + d) > image.GetImageCount())
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
// Relies on the fact that slices are contiguous
|
||||
hr = Detile3D(xbox, level, d, computer.Get(), layout, image.GetImages()[index]);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
image.Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
index += d;
|
||||
|
||||
if (d > 1)
|
||||
d >>= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
319
Auxiliary/DirectXTexXboxImage.cpp
Normal file
319
Auxiliary/DirectXTexXboxImage.cpp
Normal file
@@ -0,0 +1,319 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: DirectXTexXboxImage.cpp
|
||||
//
|
||||
// DirectXTex Auxillary functions for Xbox texture blob
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#include "DirectXTexP.h"
|
||||
#include "DirectXTexXbox.h"
|
||||
|
||||
using namespace DirectX;
|
||||
using namespace Xbox;
|
||||
|
||||
// Sanity check XG library values against DirectXTex's values
|
||||
static_assert(static_cast<int>(XG_FORMAT_UNKNOWN) == static_cast<int>(DXGI_FORMAT_UNKNOWN), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32B32_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32B32_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32B32_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32B32_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_UNORM) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_UINT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_SNORM) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_SINT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32G8X24_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G8X24_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_D32_FLOAT_S8X24_UINT) == static_cast<int>(DXGI_FORMAT_D32_FLOAT_S8X24_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32_FLOAT_X8X24_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_X32_TYPELESS_G8X24_UINT) == static_cast<int>(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_TYPELESS) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_UNORM) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_UINT) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R11G11B10_FLOAT) == static_cast<int>(DXGI_FORMAT_R11G11B10_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UINT) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_SNORM) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_SINT) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16G16_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16G16_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_UNORM) == static_cast<int>(DXGI_FORMAT_R16G16_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_UINT) == static_cast<int>(DXGI_FORMAT_R16G16_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_SNORM) == static_cast<int>(DXGI_FORMAT_R16G16_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16G16_SINT) == static_cast<int>(DXGI_FORMAT_R16G16_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_D32_FLOAT) == static_cast<int>(DXGI_FORMAT_D32_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32_UINT) == static_cast<int>(DXGI_FORMAT_R32_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R32_SINT) == static_cast<int>(DXGI_FORMAT_R32_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R24G8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R24G8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_D24_UNORM_S8_UINT) == static_cast<int>(DXGI_FORMAT_D24_UNORM_S8_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R24_UNORM_X8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R24_UNORM_X8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_X24_TYPELESS_G8_UINT) == static_cast<int>(DXGI_FORMAT_X24_TYPELESS_G8_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8G8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_UINT) == static_cast<int>(DXGI_FORMAT_R8G8_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_SNORM) == static_cast<int>(DXGI_FORMAT_R8G8_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_SINT) == static_cast<int>(DXGI_FORMAT_R8G8_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16_FLOAT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_D16_UNORM) == static_cast<int>(DXGI_FORMAT_D16_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_UNORM) == static_cast<int>(DXGI_FORMAT_R16_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_UINT) == static_cast<int>(DXGI_FORMAT_R16_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_SNORM) == static_cast<int>(DXGI_FORMAT_R16_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R16_SINT) == static_cast<int>(DXGI_FORMAT_R16_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8_UNORM) == static_cast<int>(DXGI_FORMAT_R8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8_UINT) == static_cast<int>(DXGI_FORMAT_R8_UINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8_SNORM) == static_cast<int>(DXGI_FORMAT_R8_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8_SINT) == static_cast<int>(DXGI_FORMAT_R8_SINT), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_A8_UNORM) == static_cast<int>(DXGI_FORMAT_A8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R1_UNORM) == static_cast<int>(DXGI_FORMAT_R1_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R9G9B9E5_SHAREDEXP) == static_cast<int>(DXGI_FORMAT_R9G9B9E5_SHAREDEXP), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R8G8_B8G8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8_B8G8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_G8R8_G8B8_UNORM) == static_cast<int>(DXGI_FORMAT_G8R8_G8B8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC1_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC1_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC1_UNORM) == static_cast<int>(DXGI_FORMAT_BC1_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC1_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC1_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC2_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC2_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC2_UNORM) == static_cast<int>(DXGI_FORMAT_BC2_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC2_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC2_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC3_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC3_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC3_UNORM) == static_cast<int>(DXGI_FORMAT_BC3_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC3_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC3_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC4_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC4_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC4_UNORM) == static_cast<int>(DXGI_FORMAT_BC4_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC4_SNORM) == static_cast<int>(DXGI_FORMAT_BC4_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC5_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC5_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC5_UNORM) == static_cast<int>(DXGI_FORMAT_BC5_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC5_SNORM) == static_cast<int>(DXGI_FORMAT_BC5_SNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B5G6R5_UNORM) == static_cast<int>(DXGI_FORMAT_B5G6R5_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B5G5R5A1_UNORM) == static_cast<int>(DXGI_FORMAT_B5G5R5A1_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_UNORM) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_UNORM) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_R10G10B10_XR_BIAS_A2_UNORM) == static_cast<int>(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_TYPELESS) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_TYPELESS) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC6H_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC6H_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC6H_UF16) == static_cast<int>(DXGI_FORMAT_BC6H_UF16), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC6H_SF16) == static_cast<int>(DXGI_FORMAT_BC6H_SF16), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC7_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC7_TYPELESS), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC7_UNORM) == static_cast<int>(DXGI_FORMAT_BC7_UNORM), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_BC7_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC7_UNORM_SRGB), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_AYUV) == static_cast<int>(DXGI_FORMAT_AYUV), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_Y410) == static_cast<int>(DXGI_FORMAT_Y410), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_Y416) == static_cast<int>(DXGI_FORMAT_Y416), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_NV12) == static_cast<int>(DXGI_FORMAT_NV12), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_P010) == static_cast<int>(DXGI_FORMAT_P010), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_P016) == static_cast<int>(DXGI_FORMAT_P016), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_420_OPAQUE) == static_cast<int>(DXGI_FORMAT_420_OPAQUE), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_YUY2) == static_cast<int>(DXGI_FORMAT_YUY2), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_Y210) == static_cast<int>(DXGI_FORMAT_Y210), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_Y216) == static_cast<int>(DXGI_FORMAT_Y216), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_NV11) == static_cast<int>(DXGI_FORMAT_NV11), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_AI44) == static_cast<int>(DXGI_FORMAT_AI44), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_IA44) == static_cast<int>(DXGI_FORMAT_IA44), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_P8) == static_cast<int>(DXGI_FORMAT_P8), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_A8P8) == static_cast<int>(DXGI_FORMAT_A8P8), "XG vs. DXGI mismatch");
|
||||
static_assert(static_cast<int>(XG_FORMAT_B4G4R4A4_UNORM) == static_cast<int>(DXGI_FORMAT_B4G4R4A4_UNORM), "XG vs. DXGI mismatch");
|
||||
|
||||
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE1D) == static_cast<int>(TEX_DIMENSION_TEXTURE1D), "XG vs. Direct3D 11 mismatch");
|
||||
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE2D) == static_cast<int>(TEX_DIMENSION_TEXTURE2D), "XG vs. Direct3D 11 mismatch");
|
||||
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE3D) == static_cast<int>(TEX_DIMENSION_TEXTURE3D), "XG vs. Direct3D 11 mismatch");
|
||||
|
||||
static_assert(static_cast<int>(XG_RESOURCE_MISC_TEXTURECUBE) == static_cast<int>(TEX_MISC_TEXTURECUBE), "XG vs. Direct3D 11 mismatch");
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Initialize memory
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
XboxImage& XboxImage::operator= (XboxImage&& moveFrom) noexcept
|
||||
{
|
||||
if (this != &moveFrom)
|
||||
{
|
||||
Release();
|
||||
|
||||
dataSize = moveFrom.dataSize;
|
||||
baseAlignment = moveFrom.baseAlignment;
|
||||
tilemode = moveFrom.tilemode;
|
||||
metadata = moveFrom.metadata;
|
||||
memory = moveFrom.memory;
|
||||
|
||||
moveFrom.dataSize = 0;
|
||||
moveFrom.baseAlignment = 0;
|
||||
moveFrom.tilemode = c_XboxTileModeInvalid;
|
||||
moveFrom.memory = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT XboxImage::Initialize(const XG_TEXTURE1D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
|
||||
{
|
||||
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
|
||||
return E_INVALIDARG;
|
||||
|
||||
Release();
|
||||
|
||||
if (layout.SizeBytes > UINT32_MAX
|
||||
|| layout.BaseAlignmentBytes > UINT32_MAX)
|
||||
return E_FAIL;
|
||||
|
||||
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
|
||||
if (!memory)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
memset(memory, 0, layout.SizeBytes);
|
||||
|
||||
memset(&metadata, 0, sizeof(metadata));
|
||||
metadata.width = desc.Width;
|
||||
metadata.height = 1;
|
||||
metadata.depth = 1;
|
||||
metadata.arraySize = desc.ArraySize;
|
||||
metadata.mipLevels = layout.MipLevels;
|
||||
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE1D;
|
||||
metadata.miscFlags2 = miscFlags2;
|
||||
|
||||
dataSize = static_cast<uint32_t>(layout.SizeBytes);
|
||||
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
tilemode = desc.SwizzleMode;
|
||||
#else
|
||||
tilemode = desc.TileMode;
|
||||
#endif
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT XboxImage::Initialize(const XG_TEXTURE2D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
|
||||
{
|
||||
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
|
||||
return E_INVALIDARG;
|
||||
|
||||
Release();
|
||||
|
||||
if (layout.SizeBytes > UINT32_MAX
|
||||
|| layout.BaseAlignmentBytes > UINT32_MAX)
|
||||
return E_FAIL;
|
||||
|
||||
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
|
||||
if (!memory)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
memset(memory, 0, layout.SizeBytes);
|
||||
|
||||
memset(&metadata, 0, sizeof(metadata));
|
||||
metadata.width = desc.Width;
|
||||
metadata.height = desc.Height;
|
||||
metadata.depth = 1;
|
||||
metadata.arraySize = desc.ArraySize;
|
||||
metadata.mipLevels = layout.MipLevels;
|
||||
metadata.miscFlags = (desc.MiscFlags & XG_RESOURCE_MISC_TEXTURECUBE) ? TEX_MISC_TEXTURECUBE : 0;
|
||||
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
|
||||
metadata.miscFlags2 = miscFlags2;
|
||||
|
||||
dataSize = static_cast<uint32_t>(layout.SizeBytes);
|
||||
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
tilemode = desc.SwizzleMode;
|
||||
#else
|
||||
tilemode = desc.TileMode;
|
||||
#endif
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT XboxImage::Initialize(const XG_TEXTURE3D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
|
||||
{
|
||||
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
|
||||
return E_INVALIDARG;
|
||||
|
||||
Release();
|
||||
|
||||
if (layout.SizeBytes > UINT32_MAX
|
||||
|| layout.BaseAlignmentBytes > UINT32_MAX)
|
||||
return E_FAIL;
|
||||
|
||||
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
|
||||
if (!memory)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
memset(memory, 0, layout.SizeBytes);
|
||||
|
||||
memset(&metadata, 0, sizeof(metadata));
|
||||
metadata.width = desc.Width;
|
||||
metadata.height = desc.Height;
|
||||
metadata.depth = desc.Depth;
|
||||
metadata.arraySize = 1;
|
||||
metadata.mipLevels = layout.MipLevels;
|
||||
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
|
||||
metadata.dimension = TEX_DIMENSION_TEXTURE3D;
|
||||
metadata.miscFlags2 = miscFlags2;
|
||||
|
||||
dataSize = static_cast<uint32_t>(layout.SizeBytes);
|
||||
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
tilemode = desc.SwizzleMode;
|
||||
#else
|
||||
tilemode = desc.TileMode;
|
||||
#endif
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT XboxImage::Initialize(const DirectX::TexMetadata& mdata, XboxTileMode tm, uint32_t size, uint32_t alignment)
|
||||
{
|
||||
if (!size || !alignment || tm == c_XboxTileModeInvalid)
|
||||
return E_INVALIDARG;
|
||||
|
||||
Release();
|
||||
|
||||
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(size, 16));
|
||||
if (!memory)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
memset(memory, 0, size);
|
||||
|
||||
metadata = mdata;
|
||||
|
||||
dataSize = size;
|
||||
baseAlignment = alignment;
|
||||
tilemode = tm;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Release memory
|
||||
//--------------------------------------------------------------------------------------
|
||||
void XboxImage::Release()
|
||||
{
|
||||
if (memory)
|
||||
{
|
||||
_aligned_free(memory);
|
||||
memory = nullptr;
|
||||
}
|
||||
}
|
||||
1078
Auxiliary/DirectXTexXboxTile.cpp
Normal file
1078
Auxiliary/DirectXTexXboxTile.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user