diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec index 515b21e..19d8560 100644 --- a/.nuget/directxtex_desktop_2017.nuspec +++ b/.nuget/directxtex_desktop_2017.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the September 28, 2021 release on GitHub. + Matches the November 8, 2021 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index 2a56d27..52cd8b9 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the September 28, 2021 release on GitHub. + Matches the November 8, 2021 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index de458f8..695a30a 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the September 28, 2021 release on GitHub. + Matches the November 8, 2021 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h index 0e9e251..c91c7ab 100644 --- a/DirectXTex/DirectXTex.h +++ b/DirectXTex/DirectXTex.h @@ -47,7 +47,7 @@ struct IWICImagingFactory; struct IWICMetadataQueryReader; #endif -#define DIRECTX_TEX_VERSION 194 +#define DIRECTX_TEX_VERSION 195 namespace DirectX diff --git a/HISTORY.md b/HISTORY.md index ceebe77..132f3f8 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### November 8, 2021 +* VS 2022 support +* Updated D3DX12 internal copy with latest change from GitHubf +* Minor code and project review +* VS 2017 projects updated to require the Windows 10 SDK (19401) +* texassemble/texconv: Updated with 12.2 for ``-fl`` switch +* texassemble/texconv/texdiag: Fixed potential locale issue with ``-flist`` + ### September 28, 2021 * Minor code and project cleanup diff --git a/README.md b/README.md index 98bea44..72658a2 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. -**September 28, 2021** +**November 8, 2021** This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.