mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-11 23:26:14 +01:00
Update for CmdLineHelpers.h refactor
This commit is contained in:
@@ -134,7 +134,7 @@
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -159,7 +159,7 @@
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -183,7 +183,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
@@ -210,7 +210,7 @@
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ControlFlowGuard>Guard</ControlFlowGuard>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
@@ -237,7 +237,7 @@
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -264,7 +264,7 @@
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -297,10 +297,13 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="settings.manifest" />
|
||||
<None Include="Shaders\Texenvmap.hlsl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\Texenvmap.hlsl" />
|
||||
<ClInclude Include="..\Common\CmdLineHelpers.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="..\Common\settings.manifest" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
|
||||
Reference in New Issue
Block a user