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https://github.com/microsoft/DirectXTex.git
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Update for CmdLineHelpers.h refactor
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@@ -191,7 +191,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -216,7 +216,7 @@
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -240,7 +240,7 @@
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -263,7 +263,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
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@@ -290,7 +290,7 @@
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
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@@ -316,7 +316,7 @@
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<SDLCheck>true</SDLCheck>
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@@ -342,7 +342,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -369,7 +369,7 @@
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -395,7 +395,7 @@
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<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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@@ -427,10 +427,13 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="settings.manifest" />
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<None Include="Shaders\Texenvmap.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\Texenvmap.hlsl" />
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<Manifest Include="..\Common\settings.manifest" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Common\CmdLineHelpers.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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