From ecf5f1e40fed5d7901f6a7c3b8b676e7c4b6477c Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 15 Jun 2020 00:22:20 -0700 Subject: [PATCH] June 15, 2020 --- .nuget/directxtex_desktop_2017.nuspec | 2 +- .nuget/directxtex_desktop_win10.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- HISTORY.md | 4 ++++ README.md | 2 +- 5 files changed, 8 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec index cbbe722..0044531 100644 --- a/.nuget/directxtex_desktop_2017.nuspec +++ b/.nuget/directxtex_desktop_2017.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the June 1, 2020 release on GitHub. + Matches the June 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index bc9f62e..73a1156 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the June 1, 2020 release on GitHub. + Matches the June 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 915a0d5..33fd597 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the June 1, 2020 release on GitHub. + Matches the June 15, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/HISTORY.md b/HISTORY.md index 0f817b1..e5135b0 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,10 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### June 15, 2020 +* Code cleanup for some new VC++ 16.7 warnings and static code analysis +* texconv: Updated with support for Portable Pix Map (ppm) & Portable Float Map (pfm) file formats + ### June 1, 2020 * Converted to typed enum bitmask flags (see release notes for details on this potential *breaking change*) + **ComputePitch**, **xxxDDSxxx**, **xxxWICxxx**, **FlipRotate**, **Resize**, **Convert**, **GenerateMipMaps**, **GenerateMipMaps3D**, **PremultiplyAlpha**, **Compress**, **ComputeNormalMap**, **CopyRectangle**, **ComputeMSE** diff --git a/README.md b/README.md index af11a6d..77b74a4 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. All rights reserved. -**June 1, 2020** +**June 15, 2020** This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.